A Quote by Hugh Mackay

Still, most of those effects occur in the context of harmless play and it is patently obvious that children are not normally turned into aggressive little monsters by TV or video games, since most children do not become aggressive little monsters.
It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today's children have substituted television viewing and, most recently, video games.
I like monsters in general - that's what I like to write about. Somebody was joking with me that my body was becoming a manual for a role-playing game because I'm covered in little monsters. That's true. I could easily have more monsters on my skin.
I find that the monsters are usually the people that I have the most empathy for because they're the ones that are hurt the most. There's a reason why they're the monsters.
It's so easy to say "evil Nazi monsters," but as soon as we do that, we take away the fact that it was individuals committing individual acts of murder. They had children, and what does that do? As soon as you generalize, they become monsters. It doesn't allow you to understand it in any kind of sophisticated way.
careful those who fight with monsters, that they might become monsters themeselves.
Most people are passive aggressive in this world. I have the idea that the human being is born with a kind of reservoir of aggression. We are inherently somewhat aggressive creatures and we either channel that in direct ways or we channel it in indirect ways and become passive aggressive.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
When I stage a violent scene, I try for it to serve a purpose. I do love those things, the makeup effects. But I love them more with the monsters. I never was much of a gore guy. I've always enjoyed just creating monsters.
The drives you take for granted ("I'm a hetero/homosexual," "I'm attracted to children/adults," "I'm aggressive/not aggressive," and so on) depend on the intricate details of your neural machinery.
Marriage is perhaps the most vital of all the decisions and has the most far-reaching effects...It affects not only the two people involved, but also their families and particularly their children and their children's children down through the many generations
Oh," the girl said, shaking her head. "Don't be so simple. People adore monsters. They fill their songs and stories with them. They define themselves in relation to them. You know what a monster is, young shade? Power. Power and choice. Monsters make choices. Monsters shape the world. Monsters force us to become stronger, smarter, better. They sift the weak from the strong and provide a forge for the steeling of souls. Even as we curse monsters, we admire them. Seek to become them, in some ways." Her eyes became distant. "There are far, far worse things to be than a monster.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.
I think you can be tough and aggressive with facts in a way that you cannot be tough and aggressive with emotional retorts. Most of the people that try to be tough on TV are really just being emotional and not factual.
I've just always liked monsters, since I was a little kid. It was always the thing I found interesting. It's always what I wanted to draw; it's always what I wanted to read, and so, yeah, I don't know. It's a good question for a therapist, why I like monsters. But I tend to not question it. It's what pays the bills, so that's kind of nice.
These data suggest very strongly that participating in the playing of violent video games by children and youth increase aggressive thought and behavior; increase antisocial behavior and delinquency; engender poor school performance; desensitize the game player to violence.
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