A Quote by Hyman Rickover

The tools of the academic designer are a piece of paper and a pencil with an eraser. If a mistake is made, it can always be erased and changed. If the practical-reactor designer errs, he wears the mistake around his neck; it cannot be erased. Everyone sees it.
If you erased New York, I hate to say it, if you erased Frankfurt, even London, the world would not have changed.
A pencil has eraser because it make mistake.
I was given some designer colors for ink pens a long time ago and I haven't used them, and I have some handmade paper, and I just have the desire to drip on wet paper. It reminds me of when I was seven years old and had my tonsils out, and one of the first artworks I made was on toilet paper with a colored pencil; it was sort of half paint and half colored pencil. But I got very involved with color and absorption and I think, you know, 78 is a good time to go back to the beginning.
Everyone can err, but Stalin considered that he never erred, that he was always right. He never acknowledged to anyone that he made any mistake, large or small, despite the fact that he made not a few mistakes in the matter of theory and in his practical activity.
When history is erased, people's moral values are also erased.
The past cannot be changed or forgotten, edited or erased. It can only be accepted.
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
The only useful thing I ever learned in school was that if you spit on your eraser it erased ink.
Poetry requires deliberate movement in its direction, a filament of faith in its persistence, receptivity to its fundamental worthwhileness. Within its unanesthetized heart there is quite a racket going on. Choices have to be made with respect to every mark. Not every mistake should be erased. Nor shall the unintelligible be left out. Order is there to be wrenched from the tangles of words. Results are impossible to measure. A clearing is drawn around the perimeter as if by a stick with a nail on the end.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
A mistake I've made is I have not worried sufficiently about the art world, really. I have not concerned myself with the other people in the art world. I've been a little too singular, and that's a mistake I've made. But everybody makes a mistake of some kind, and if that's my only mistake, I'm happy.
History written in pencil is easily erased, but crayon is forever.
They made a mistake. And it was an easy mistake to make. I don't regard setting incentives aggressively as a mistake. I think the mistake was, when the bad news came, they didn't recognize it directly. I don't think that impairs the future of Wells Fargo. They'll be better for it.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
To err is human, but when the eraser wears out ahead of the pencil, you're overdoing it.
It's been a bit tricky trying to establish a 'designer' profile and not a designer-cum-girl-around-town.
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