A Quote by Ian Frazier

I suppose anybody just losing it and sputtering curses is pretty funny. But I think it would be more of a challenge, much more of a challenge, to make a cursing dad funny.
Cursing dads are terrifying, you know? Cursing dads are - I don't know why, but no. It just doesn't seem to me that that would be funny. I mean it might be - you could try it and see. I suppose anybody just losing it and sputtering curses is pretty funny. But I think it would be more of a challenge, much more of a challenge, to make a cursing dad funny.
It's just my natural way - to be funny. I don't know why that is. But as I've said, humor is a quick cover for shock, horror, confusion. The critics hate funny writers for the most part. They think funny is not serious, but I think that funny can be even more serious than nonfunny. And it can be more affecting, too.
I don't know if there is a gene for comedy, but my dad was a very funny man. He just didn't know it. He was a naturally funny character, and when my brother and I would laugh at things he said and did, he would say, 'What do you think is so funny?'
The original outline for 'Mississippi Grind' was actually an attempt to go funny. But when we showed it to people we realized that maybe it wasn't as funny to other people as it was to us - we have a pretty specific sense of what's funny - and then we thought, O.K., we need to do this more like we would actually make one of our movies.
Sometimes laughing isn't the best judge of what's funny, 'cause I think there's a lot of things that are really funny that don't make you laugh, that don't make you physically, audibly make a noise, but is something that is much more powerful than that.
It's funny: most people who recognize me on the subway and stuff - it's much more they think of me as a funny guy. I get much more of people telling me how much I make them laugh, actually. Which is nice.
I've never been funny. I don't think I'm funny. People say I'm funny. I go, 'No. No. I'm not.' But again, knowing what it means to film on a TV show and on film, you have to repeat, repeat, repeat. You have to do the same thing a number of times if you're filming a sequence. And to carry that energy in a comedic mode, would be a challenge that I really would frightfully scared, but I'd have to buck up and pull up my bootstraps and say, 'I can do this. Let's figure it out.'
It's funny, I do think I've been somewhat overlooked, but I've always viewed that as a challenge. Everyone else seems to get more upset about it than I do.
The challenge is, well, there's a huge challenge, which is when you're improvising, you're meant to sort of clear your mind completely, just be open and funny, and paying, you know, paying attention.
I think it's just the challenge. It's not that all my life I've wanted to do characters [in Marvel] , because I never particularly thought about it, but the challenge of saying, "How could they be done differently that may be more absorbing or more effective?"
I love anybody funny. I think my ten-year-old sister is really funny. She makes me laugh way more than most people do.
The problem is that we live in an uptight country. Why don't we just laugh at ourselves? We are funny. Gays are funny. Straights are funny. Women are funny. Men are funny. We are all funny, and we all do funny things. Let's laugh about it.
One of the things that is always difficult about a collaboration is that you don't necessarily find the same thing funny. And so the challenge becomes, how do you tell the other person that you don't think something's funny? The best collaborations tend to be when you are willing to be told that. But there's also ego involved, and so there's a lot of frustration in knowing that you're writing something, and the other person, on some level, needs to think that it's funny.
Being able to just stick to our instincts and honor the [Hunger Games] books and find a way to stay the course of trying to make the best possible decisions that you would make creatively on any movie, without having your head turned too much by all of the interest, has been a great challenge. It's the best challenge you could ask for, but that was a big challenge.
I don't feel any pressure to be funny at all. I'm funny because I want to be funny. I could sit here and be serious for an hour and you would go away and make me much funnier than I am.
Making modern games funny would be easy as pie if it was anybody's goal to actually make a funny game.
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