A Quote by Ichiro Suzuki

I feel like I should be more in touch with the nuances of this game. — © Ichiro Suzuki
I feel like I should be more in touch with the nuances of this game.
He [Phil Jackson] is such a basketball genius in terms of the details of the game, the little nuances of the game and the rhythm of the game.
I feel like my game is more like LeBron's than Kobe's, so that's why I think I gravitated toward his game more.
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
I feel the sexiest when I'm on stage with the Dolls because I feel like nothing can touch me. Although I want to touch everyone in some way.
I feel more strongly than ever about this. I would like the professional game freed of golf carts. Golf is a physical game. If we are playing competitive professional golf, we should walk. When I can't walk 18 holes, I'll pack it in.
My game is - and I'm not saying I'm slow or anything like that, but my game is mental. My game is shooting; my game is efficiency. If I'm healthy, I feel like I can be effective for a long time.
The more and more you touch the ball in the post and get game reps, you just get comfortable and confident and I think that's a big part of the game.
I've written books as acts of discovery: things I need to know and that I need to touch. And it's very dangerous work to deal with the most toxic internal elements... I feel like Madame Curie at my computer. I feel like I should be hemorrhaging from my eyes and ears.
The period before the game can be important to influence opinions, characters, personalities, feelings, and, of course, I use that to touch my players, to touch opponents, to touch supporters.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
I feel that the All-Star game is more like a party because its made up of a lot of elements. However the core of All-Star is still the 48 minute-game and all the fans will pay all attention to the showcase of the players excellent skills. The result of the game is not much of a concern.
The thing about darts is that you've got to shout. It's not like cricket where you can talk to Michael Atherton and ask him to analyse the bloody nuances. Darts does not have nuances. You've got to hurl yourself at it.
You have an incredible body." He reaches out to touch my stomach. I feel no pleasure in his compliment or his touch, only impatience. This is the only feeling. I feel like the paper on which my mood chart is printed.
I'm not like the skinniest guy, so I feel like I should at least get 10 rebounds for our team a game.
You have nothing. One should never allow themselves to think that they have, one can just touch - to have is to lack appreciation, to touch is to want to touch again.
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