I was a semiotics major at Brown, and there's this idea that stories are better, books are better, and movies are better if they cocked you off your axis and you were completely disoriented and you'd really have to rethink everything. Nobody has that experience, actually.
I don't like that whole "art should challenge you" thing. Because I don't feel like art actually does challenge you. I was a semiotics major at Brown, and there's this idea that stories are better, books are better, and movies are better if they cocked you off your axis and you were completely disoriented and you'd really have to rethink everything.
The French always seemed to be so chic. The food was better, the clothes were better, the makeup was better, the hair was better. Everything was better in France.
By slowing down at the right moments, people find that they do everything better: They eat better; they make love better; they exercise better; they work better; they live better.
The more relaxed you are, the better you are at everything: the better you are with your loved ones, the better you are with your enemies, the better you are at your job, the better you are with yourself.
The world would be better off
if people tried to become better.
And people would become better
if they stopped trying to become better off.
For when everybody tries to become
better off,
nobody is better off.
But when everybody tries to become better,
everybody is better off.
The biggest challenge in making movies, boring but true answer is money - you never have enough, so everything gets bootstrapped to death! I learned not only how to be better filmmakers because of it but better janitors, better drivers and better negotiators with cops who wanted to shut me down. You have to get creative.
I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.
The better your base is, and the more you know from experience, the better off you'll be when you try and make the big move.
The idea of being productive, the idea of producing many books is going to lead you toward you becoming a better and better writer.
I like to try to learn from my past and be a better person because of it. Better player, better teammate. Better everything.
I am jealous of those who think more deeply, who write better, who draw better, who ski better, who look better, who live better, who love better than I.
In the beginning I was really, really lean. For the longest time I did it all. I played every hat. I was in the factory, doing the graphic design, the photography, the selling - literally everything. I saved money doing what I could myself. It was hard but I learned. I learned that nobody's better than you to get your business off the ground. The experience you get is priceless.
Everything in your life gets better when you get better, and nothing is ever going to get better until you get better.
Reading good books is one distraction that will help you become a better writer. And writing - that's the thing - writing is what will really make you a better writer. Write bad stories until you begin to write so-so stories, which might, if you keep at it, turn to writing good stories.
The only thing better than "hands-on" experience is hands-off experience - enough experience to understand that some things will turn out better if left alone.
Is the U.S. better or is the world better? Is the U.S. better off today than we were four years ago? Obviously not, economically not. I think our stature in the world is not the same.