A Quote by Isaac Mizrahi

There's no reason for unhappiness if you're living with nice design. — © Isaac Mizrahi
There's no reason for unhappiness if you're living with nice design.
I remember someone once said there is a practical aspect to my designs, and I remember thinking, 'That doesn't sound so creative,' but that is actually the truth. There is a practicality to it. I don't design just to design. There is a reason and, hopefully, an interesting reason behind it - that is where my creativity comes in.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
The whole movement of happiness, unhappiness, happiness, unhappiness, could be called unhappiness. You're suffering because your state of mind is in flux, moving back and forth. The ego's happiness is really a form of suffering, because it cannot live without unhappiness.
As a woman, I'm expected to want everything to be nice and to be nice myself. A very English thing. I don't design nice buildings - I don't like them. I like architecture to have some raw, vital, earthy quality.
I see many people die because they judge that life is not worth living. I see others paradoxically getting killed for the ideas or illusions that give them a reason for living (what is called a reason for living is also an excellent reason for dying). I therefore conclude that the meaning of life is the most urgent of questions.
The most common misperception is the word 'design'. People think of primarily pretty pictures or forms. They don't understand the depth to which design goes-not only in products, but in every aspect of our life. Whether it is the design of a program, a product or some form of communication, we are living in a world that's totally designed. Somebody made a decision about everything. And it was a design decision.
If things are nice there is probably a good reason why they are nice: and if you do not know at least one reason for this good fortune, then you still have work to do.
It is interesting to ask whether there's any general reason why being religious might make you do nice things or indeed nasty things. It's possible that people do nice things because they're religious. One reason might be they're hoping for a reward in Heaven, which is not a very noble reason.
I get cast a lot of times in movies with nice people, for some reason, because I have a nice face or something. I mean, it's lucky I'm nice. Usually nice people in movies can be really boring.
Your distress about life might mean you have been living for the wrong reason, not that you have no reason for living.
Problems come about when we try to direct the flow of the universe rather than allow it to reveal its own design. Inherent in that design is a love for all living things.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
Spread compassion all around you. Look around you - people are so unhappy, don't add to their unhappiness. Your compassion will lessen their unhappiness; just one word of compassion will lessen their unhappiness. Don't add to their unhappiness.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
A Grand Design we couldn't see because we were part of it. A Grand Design we only got occasional, fleeting glimpses of. A Grand Design involving the entire course of history and all of time and space that, for some unfathomable reason, chose to work out its designs with cats and croquet mallets and penwipers, to say nothing of the dog. And a hideous piece of Victorian artwork. And us.
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