A Quote by Ivan Sutherland

There are about a dozen great computer graphics people and Jim Blinn is six of them. — © Ivan Sutherland
There are about a dozen great computer graphics people and Jim Blinn is six of them.
I worked for seven years doing computer graphics to pay my way through graduate school - I have no romance with computer work. There's no amount of phony graphics and things making sound effects on the screen that can change that.
Currently computer graphics are used a great deal, but it can be excessive.
I invented animals and birds - I had about two dozen. After working on them for six months, I sat down and just for fun wrote two dozen poems to accompany the drawings. It was for no one to every see, but a friend sent me in to an editor.
I was asking questions which nobody else had asked before, because nobody else had actually looked at certain structures. Therefore, as I will tell, the advent of the computer, not as a computer but as a drawing machine, was for me a major event in my life. That's why I was motivated to participate in the birth of computer graphics, because for me computer graphics was a way of extending my hand, extending it and being able to draw things which my hand by itself, and the hands of nobody else before, would not have been able to represent.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
I always say one of the great scenes from 'The Dirty Dozen' is where Jim Brown has to get grenades in the chimney.
The best graphics are about the useful and important, about life and death, about the universe. Beautiful graphics do not traffic with the trivial.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
Musically, it's difficult to believe Jim has only two hands and one set of vocal cords. You would think that there were a dozen of him if you closed your eyes and listened. From a visual artist's standpoint, Jim is a man of a thousand faces, all spellbinding.
I got my computer. The great thing about the computer is that you only need enough money to buy a computer and some food, and you're all right. I don't have to go to premières.
My reading is extremely eclectic. Lately I've been teaching myself computer graphics, so I'm reading a lot about that. I read books of trivia, of facts.
All problems in computer graphics can be solved with a matrix inversion.
I'm also very impressed with the best people in experimental electronic world, like Peta and Eckart Aillers and Finez and Jim O'Rourke and Oren Umbarci and Francesco Lopez. Most of them use the computer as their main instrument.
I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar.
Loads of computer graphics equals a terrible video in my book.
I think miniatures are still superior to a lot of computer graphics.
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