A Quote by Jack Dangermond

I want to have all that scientific information that we're building be used in designing the future so that people who make geographic decisions - and here it's not just land-use planners, but it's everyone: foresters, transportation engineers, people who buy a house - can analyze all of these information layers and design a future.
I don't think we should have less information in the world. The information age has yielded great advances in medicine, agriculture, transportation and many other fields. But the problem is twofold. One, we are assaulted with more information than any one of us can handle. Two, beyond the overload, too much information often leads to bad decisions.
If you hide information from people, don't want people to see the Ten Commandments or don't want people to hear about Darwin, aren't we hiding things that we know from our future generations? I just think that that's incorrect.
So, the three qualities of a workplace that would develop people would be information sharing, investing in the training of the workforce, and giving employees the ability to use their training and information to make decisions.
That is the future, and it is probably nearer than we think. But our primary problem as universities is not engineering that future. We must rise above the obsession with quantity of information and speed of transmission, and recognize that the key issue for us is our ability to organize this information once it has been amassed - to assimilate it, find meaning in it, and assure its survival for use by generations to come.
If we want people on the front lines of companies to be responsible for making good business decisions, they must have the same information that managers use to make good business decisions.
My vision for the future of social transportation is one that places more value on information and community over a physical product. Move over, multi-billion-dollar high-speed rail infrastructure and welcome, social information-based solutions.
These days, information is a commodity being sold. And designers-including the newly defined subset of information designers and information architects-have a responsible role to play. We are interpreters, not merely translators, between sender and receiver. What we say and how we say it makes a difference. If we want to speak to people, we need to know their language. In order to design for understanding, we need to understand design.
Why would I talk about the past when I got a bright future? What kind of money is the past gonna make me? Everyone wants to know information. Now, if you wanna know information, if you want history, you're gonna read a history book. The past ain't gonna make you no cash.
If budget planning requires gathering information from people who may not always have the incentive to disclose that information, then the principles of mechanism design can definitely be of use in such planning.
In all situations where bad design decisions were made, people lacked some information that would have helped them make the right decision.
I don't want to fetishize the past. I want there to be a natural sequence coming out of a synthesis of the ideas and information that I gather together as a result of looking at things that are in the world. I'm trying to bring forward signs or signals based on what I see and my responses to these things. I'm trying to leave a trail that will be useful to other people in the future. It has to do with making something that contains a synthesis of the information, and then consequently to make one's deliberations visible, to allow other people to follow them. That's how I see my role.
If marketers could uncover what is going on in our brains that makes us choose one brand over another-what information passes through our brain's filter and what information doesn't-well, that would be key to truly building brands of the future.
Whoever controls the image and information of the past determines what and how future generations will think; whoever controls the information and images of the present determines how those same people will view the past." "He who controls the past commands the future. He who commands the future conquers the past.
Practice design, Not Decoration: Don't just make pretty talking points. Instead, display information in a way that makes complex information clear.
If you've got information about an opponent running against you, wouldn't you want that information - to vet it, to see if it's real information, and to use it accordingly?
I believe in the not-too-distant future, people are going to learn to trust their information to the Net more than they now do, and be able to essentially manage very large amounts and perhaps their whole lifetime of information in the Net with the notion that they can access it securely and privately for as long as they want, and that it will persist over all the evolution and technical changes.
This site uses cookies to ensure you get the best experience. More info...
Got it!