A Quote by Jacque Fresco

In the future, in a saner system, we would design products not to wear out and break down; to last as long as possible, so that the responsibility of the service sector would not be overloaded.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
If you came from the future and you arrived here, what would you be like? Would your immune system be depressed from that travel? Would you be well? Would you be ill? Would you be affected by micro-organisms of the time period and be hiding out in a basement? How would it all work, practically?
I would wear pink because I knew my future was anything but rosy. I would accessorize myself to the hilt, and I would wear flirty shoes because my world needed more beauty to counter all the ugliness in it. I would wear pink because I hated gray, I didn’t deserve white, and I was sick of black.
I do believe that most startups who develop applications and digital products design 'towards the middle.' By this, I mean they design their products to reach the broadest consumer base possible, which is a sound strategy in some respects.
The vast majority of Americans are employed in service sector industries, and many of those sectors are highly internationalized. The most high-value added sectors, notably the tech sector, is massively globalized. And, for them, it would be a disaster if America's trade policy was to go down a spiraling route towards protectionism.
We are focused on features, not products. We eliminated future products that would have made the complexity problem worse. We don't want to have 20 different products that work in 20 different ways. I was getting lost at our site keeping track of everything. I would rather have a smaller set of products that have a shared set of features.
In giving birth, I knew that I would have to take a break after I had a baby; I just didn't know that it would be, like, six weeks long. Taking a six-week break was a very big deal for me. I have never taken that long of a break from stand-up other than my honeymoon, which was 14 days long.
I think about my friends all the time when I'm designing. That's always an arbiter. Would Katy wear this? Would Rihanna wear this? Would Sia wear it? Would Miley wear it?
When the Internet really first started to hit, people felt this would be the death blow: after suburbs and long commutes and television and the death of the family dinner, this would be the last straw that would totally break society.
I feel like I wear kind of the same things on stage that I would wear every day, unless I'm being lazy, and then I just wear trackies. But actually, if I'm honest, I wouldn't really walk down Kilburn High Street in a leotard, and I would wear that onstage.
With a traditional human resources system, we would work with a company, select the product, customise and implement the system, and our job would be over. Some companies are changing and asking why do they need to own the HR system when they can connect to an Internet service and pay as you go?
We use similar products. Our focus industry is healthcare and hospitality. But we haven?t done anything interactive. The first day full of seminars is full of things I thought would be useful: quick service restaurant and mobile phone applications. Businesses are providing more services and products by self-service means.
If you were to just design the perfect retirement plan, you would own the stock market or you would own the bond market. You would get all the costs or all that you possibly could out of the system. So on an annual basis, if the market went up 8 percent, you would get 7.8 or 7.9 percent.
We have to design a health delivery system by actually talking to people and asking, 'What would make this service better for you?' As soon as you start asking, you get a flood of answers.
In an ideal world, social responsibility would be a prerequisite for design, and designers would vow to produce beautiful, useful, positive, responsible, functional, and economical things and concepts that are meaningful additions to—or sometimes subtractions from—the world we live in. Indeed, design deserves such thoughtful consideration.
The real bug here is that the design of the system even permits this class of bug. It is unconscionable that someone designing a critical piece of security infrastructure would design the system in such a way that it does not fail safe.
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