A Quote by Jaime Lerner

The design of a city is like a strange archeology. — © Jaime Lerner
The design of a city is like a strange archeology.
You can never design the best city, but you can design the best city you know how to design at this time.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Most people in archeology find their specialties in strange and unique ways. I always wanted to do archaeology, and then the time came for me to actually be in the field, and it was excruciatingly boring. Excavation is really, really boring.
I love Milano. Historically, the city is the biggest intellectual design thinking container. It is the cradle of design as well as the hometown of the mothers of its important heroes.
I like to say that while antimatter may seem strange, it is strange in the sense that Belgians are strange. They are not really strange; it is just that one rarely meets them.
Cities are an immense laboratory of trial and error, failure and success, in city building and city design.
I have very interesting hobbies like archeology and photography.
The Long Island experience is so strange. You're a satellite around the city, so the presence of the city is always looming.
Los Angeles: A city I like because it's easy to tell who the strange people are.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
I'd like to design something like a city or a museum. I want to do something hands on rather than just play golf which is the sport of the religious right.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
I always had a kind of strange relationship with New York City, with total love affair in the beginning then retreat during the kind of conservatives of politics and real estate and business came, and then I am again kind of fighting for the justice to the city, to open the city for the artists.
When people condemn me for designing iconic buildings in cities and not having an idea what a city is, they haven't done their homework. I started in urban design and city planning. It's just that when I got out of school there wasn't much of a market for that. There still isn't.
Most people make the mistake of thinking design is what it looks like. People think it's this veneer - that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.
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