A Quote by Jalen Ramsey

Any time Gronk has been matched up with a corner, he's had a very bad game - and that corner has had a very good game. — © Jalen Ramsey
Any time Gronk has been matched up with a corner, he's had a very bad game - and that corner has had a very good game.
I can evaluate a player in a very short period of time because I'm very close to that game, very educated in that game and played the game for a long, long time. I wasn't just a guy with talent. I learned a lot about the game.
Any time you roll up a corner and you have a safety standing behind him helping out the corner, it's frustrating for any player.
He is a very positive captain; he is proactive as well as reactive. He is keen to read the game, to get in there, and he never stops thinking about the game, the situation, and trying to turn it to his advantage. He has been very good for the game.
It's what happens when you've been in the game a long time. We had to grow up in a very public way.
Of course I had friends, but it was very limiting because there was always a chance that at every corner, someone would be laughing at me or waiting to beat me up. I had a very lonely childhood because of that.
If I had a bad game and we lost I take it very seriously. I feel if I play a good game that other guys will follow and that will help us win more games. And if I don't, I take it upon myself as being my fault.
I had a toothache during the first game. In the second game I had a headache. In the third game it was an attack of rheumatism. In the fourth game, I wasn't feeling well. And in the fifth game? Well, must one have to win every game?
My first motion capture game was with Sony - NBA: The Life. It was very ahead of its time. Brandon Akiaten, he was the writer and director. He had a real vision of what this game was meant to be; it was a basketball game where I was the Jerry Maguire sports agent type guy. And it was great!
My first motion capture game was with Sony - 'NBA: The Life.' It was very ahead of its time. Brandon Akiaten, he was the writer and director. He had a real vision of what this game was meant to be; it was a basketball game where I was the Jerry Maguire sports agent type guy. And it was great!
There are a lot of good racquetball players out there, but playing the game and knowing the game are two different things. Because I had no direction, I had to feel the game.
I grew up in the middle of a block where there was an Irish grocery store on one corner, an Italian bar on another corner and the Nazi Party was on the third corner.
Casting is always critical but in this case, 'The Way Back', I was looking internationally to a degree for an interesting mix of gentlemen, Irish, Polish, Russian and American. Not many people had the qualifications, people who would play the game, particular to this industry. So I had to research amongst the cast. They had to be very very prepared as we had to start shooting as soon as we could, there wasn't any time to talk, and there would only be three or four takes.
Everyone everywhere live[s] a confused, bitter search. Reality never matched their dreams; happiness was just around the corner - a corner they never turned. And the source of it all [is] the human mind.
I have had a wonderful time. I don't think things could have gone any better for me because I was football-mad as a boy, and to get a job watching the game and going to all the major events I have been to has been very rewarding.
I had a real computer solitaire problem. I'd gotten to the point where I had to win a game before I could write, and each time I got up to get a cup of water, I had to win a game. It was a nightmare.
My brother one time after a little league basketball game, I think he messed up or something had happened in the game, ends up getting in an argument with my dad. Ultimately he gets pushed down and he ends up cutting the back of his head. He had six or seven stitches over a 10-year-old basketball game. That was tough to watch.
This site uses cookies to ensure you get the best experience. More info...
Got it!