A Quote by Jamal Crawford

You know when you put two great players together, you're going to have to work through some things. — © Jamal Crawford
You know when you put two great players together, you're going to have to work through some things.
Put two things together which have never been put together before, and some schmuck will buy it.
When I was a little kid wanting to play music, it was because of people like Pete Johnson, Huey Smith, Allen Toussaint, Professor Longhair, James Booker, Art Neville ... there was so many piano players I loved in New Orleans. Then there was guys from out of town that would come cut there a lot. There was so many great bebop piano players, so many great jazz piano players, so many great Latin piano players, so many great blues piano players. Some of those Afro-Cuban bands had some killer piano players. There was so many different things going on musically, and it was all of interest to me.
For 'Journey' to create a sense of smallness and a sense of awe will encourage the players to be together and exchange emotions. When you put the two players together online and put them in a difficult environment, they will create a bond.
Anybody can put things together that belong together. to put things together that don't go together, and make it work, that takes genius like Mozart's. Yet he is presented in the play Amadeus as a kind of silly boy whom the gods loved.
Every once in awhile, Allison Abbate would drop a note and say, "It's going really well!," and I was like, "Great!" So, I had not seen it in about two years. They went off and started shooting, and I saw it all put together with almost the final sound mix and it was remarkable. I was so, so happy and relieved, not in the sense that I thought something had gone wrong, but you just don't know what something is going to be like until you see it put together. Everyone stepped up and brought their A+ game.
Whatever you do in life, there's content and form; only those two put together create special meaning of a great work of art or great interpretation of music or a great story that you tell.
When you work, you know you can have some problem with the players. This is normal because the manager wants the players to work hard, play well, and the players should understand this.
I'm nosey, and I have a great imagination. So it's not necessarily things I have to go through, but it's things people I know or my family is going through, and I hear about it, and I think, 'That sounds like a great song.'
I've played with some great players and against some great players, and Sonny is special, he's so humble and I think that you underestimate that because of the work he puts in, then his quality, outstanding left foot, right foot.
Some things you just can't question. Like you can't question why two plus two is four. So don't question it, don't try to look it up. I don't know who made it, all I know is it was put in my head that two plus two is four. So certain things happen. Why does it rain? Why am I so sexy? I don't know.
You put together two things that have not been put together before. And the world is changed.
Editing is really like plumbing a good deal of the time. You put two things together, and a current runs through it.
Some things just can't be put back together. Some things can never be fixed. Two broken pieces can't make a lot of anything anymore. But at least he had the broken pieces.
The great thing about string quartets is the players are kind of like family. They work really well as a unit, so you can write things that let them use those talents of association and intuition-all the things they’ve developed together as a group.
You never know, until you put a play up for an audience, whether it's going to work. Things you think will work don't, and things you're not sure about work really well.
I only work with a couple of co-writers who I'm really close with, so they always know what's going on in my life and we talk about things openly, they know every song is true to something that I'm either going through or have gone through before.
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