A Quote by James De La Vega

I like the idea of the artist going out in the world, creating a dialogue. — © James De La Vega
I like the idea of the artist going out in the world, creating a dialogue.
I like the idea of the artist going out in the world, creating a dialogue
I am very fascinated by the idea of hyperbole in subject matter as well as production. I like the idea of going overboard in producing an art piece and I like the way it brings the work away from a meditative space of reflection to a more direct, impactful tool that can compete with the mainstream. I like all these power plays, which have a lot to do with contextualization. In turn, I'm interested in creating crossovers between creative disciplines and in a way in subverting the expected role of the artist in society.
I like writing dialogue - I can hear my characters so clearly that writing dialogue often feels as much like transcribing something as it does like creating it.
I still haven't quite caught on to the idea of writing without dialogue. I like writing dialogue, and there's nothing wrong with dialogue in movies.
Creating is really what I like to do. The best thing in the world is to have an idea in the back of your head and then to make that idea into a movie and have people all over the world enjoy it.
Artists are creating their own genre sound, and other artists are building upon that sound and already creating a huge subculture created around one particular sound created by one artist. So, with all that happening, the genres are going to break down, and there's going to be a multitude of sound coming out.
I hate it when I'm reading a comic, and the dialogue looks like stickers stuck on top to explain what's going on. For me the best is when your eye goes in a certain point and moves through the composition and then springs out on the dialogue, or gets confused in the image and then goes to the dialogue for an explanation.
There's no diploma in the world that declares you as an artist—it's not like becoming a doctor. You can declare yourself an artist and then figure out how to be an artist.
I approach mastering a little differently than some of my peers: I spend a lot of time creating a dialogue with the artist and the producers and mixers to try and get what they really are looking for.
With dialogue, people say a lot of things they don't mean. I like dialogue when it's used in a way when the body language says the complete opposite. But I love great dialogue... I think expositional dialogue is quite crass and not like real life.
I kind of like the idea of taking a concept and going all the way with it, even if it's not completely plausible. It's something that I like about making movies. You have a concept that maybe would not work in real life, but you can make it work in the world you're creating.
I'm not the kind of artist who has an idea and then carries it out; it's more like I find what the idea was through doing the paintings.
I really admire songwriters or any kind of writer, painter or artist that says, "I'm going to get up at 8 o'clock in the morning and spend this time to this time creating." I do that sometimes, but the songs I like the best come as gifts from somewhere. It's almost like you didn't do anything, like you can't take credit for it because you sat down and the melody and words came out.
Creating Your Character is Like an Artist Creating a Sculpture
I think that, to be an artist, you have to have a big enough ego to believe that people out in the world want to see what you think is a good idea. And if you don't have that sense of ego, then the minute that idea goes into the world, self-doubt kicks in.
When I taught art, I was always asked, 'How do you know you're an artist? What makes you an artist?' And to me, it's like breathing. You don't question if you breathe; you have to breathe. So if you wake up in the morning, and you have to realize an idea, and there's another idea, and another, maybe you are really an artist.
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