A Quote by Jan Koum

The difficult part for us is adding features without making the product more complicated. — © Jan Koum
The difficult part for us is adding features without making the product more complicated.
We see a lot of feature-driven product design in which the cost of features is not properly accounted. Features can have a negative value to customers because they make the products more difficult to understand and use. We are finding that people like products that just work. It turns out that designs that just work are much harder to produce that designs that assemble long lists of features.
It is a mistake to confound strangeness with mystery. The most commonplace crime is often the most mysterious because it presents no new or special features from which deductions may be drawn. This murder would have been infinitely more difficult to unravel had the body of the victim been simply found lying in the roadway without any of those outré and sensational accompaniments which have rendered it remarkable. These strange details, far from making the case more difficult, have really had the effect of making it less so.
We found we were able to create better, customer-centric product features more quickly with a more diverse product team.
Limping in - entering a pot by calling rather than raising - is more complicated than raise-or-fold poker because you'll end up playing more hands. Also, it's difficult to put players on a hand when they're in the pot without making a pre-flop raise.
Making a product better often requires removing features.
Textbooks should show that neither morality nor immorality can simply be conferred upon us by history. Merely being part of the United States, without regard to our own acts and ideas, does not make us moral or immoral beings. History is more complicated than that.
Our civilization is characterized by the word "progress." Progress is its form rather than making progress being one of its features. Typically it constructs. It is occupied with building an ever more complicated structure. And even clarity is sought only.
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer I've come to realize that it's not the number of features you have, it's the way that those features interact.
Throughout this book, we've been evangelizing simplicity, but ironically, the practice of simplicity is not simple. It is easy to build a bulky design by adding layer upon layer of navigation and features; it's much more difficult to create simple, graceful designs. Paring designs to essential elements while maintaining elegance and functionality requires courage and discipline.
The argument is not between adding features and simplicity, between adding capability and usability. The real issue is about design: designing things that have the power required for the job while maintaining understandabili ty, the feeling of control, and the pleasure of accomplishment.
When you write, you're always revealing a difficult part of yourself. It may not be a part of yourself that looks as difficult - there are parts that look more difficult - but in fact, they are all difficult, and you get kind of used to doing that. It is sort of the nature of the thing.
The great objects which presented themselves [to the Constitutional Convention] ... formed a task more difficult than can be well conceived by those who were not concerned in the execution of it. Adding to these considerations the natural diversity of human opinions on all new and complicated subjects, it is impossible to consider the degree of concord which ultimately prevailed as less than a miracle.
At WhatsApp, our engineers spend all their time fixing bugs, adding new features and ironing out all the little intricacies in our task of bringing rich, affordable, reliable messaging to every phone in the world. That's our product, and that's our passion. Your data isn't even in the picture. We are simply not interested in any of it.
I can see television much more easily than I can see features, because the economy and politics of making big, big features seems to me to be narrowing even from what it was.
I like things that are never one way. Usually, emotionally, I make the films based on a type of energy. I try to work with things that are more difficult to articulate. And so, that's more of a feeling. And so, the things that have attracted me are more of the things that are morally complicated or emotionally complicated.
I've always believed that the best way you combat intellectual property theft is making a product available that is well priced, well timed to market, whether it's a movie product, TV product, music product, even theme-park product.
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