A Quote by Jane Jensen

Before I became a game designer, I was a software engineer. — © Jane Jensen
Before I became a game designer, I was a software engineer.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
As someone who was basically a software engineer for many years, I became fascinated with how the brain functions and is put together and works in such a different fashion than computers do.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
I used to be an engineer, and I was the worst engineer in the United States of America. That's why I became a comic.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I never claimed to be a computer engineer, but I did train as an industrial designer, and I am a consumer marketer, and I am very comfortable dealing with complex businesses and complexity in general and simplifying it - basically a systems designer.
I am very happily employed as a full-time software engineer; I travel a lot, and I write books along with this here weekly TechCrunch column; and I still find the time to work on my own software side projects.
If you, or any public-spirited programmer, wanted to figure out what the software on your machine is really doing, tough luck. It's illegal to reverse engineer the source code of commercial software to find out how it works.
Design can never be an ultimate explanation for anything. It can only be a proximate explanation. A plane or a car is explained by a designer but that's because the designer himself, the engineer, is explained by natural selection.
My dad was an engineer, and he became the CEO of Chevron. His was an engineer's mind-set: Everything's kind of a problem how do you approach the problem?
My dad was an engineer, and he became the CEO of Chevron. His was an engineer's mind-set: Everything's kind of a problem; how do you approach the problem?
I named my software 'EMAIL,' (a term never used before in the English language), and I even received the first U.S. Copyright for that software, officially recognizing me as The Inventor of Email, at a time when Copyright was the only way to recognize software inventions, since the U.S. Supreme Court was not recognizing software patents.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
My ma is an economist. My dad is a software engineer.
I interned at NASA for five years, and I grew up in Cape Canaveral, and my grandfather was an engineer on the Mercury capsule, and my grandmother was a software engineer. I literally grew up playing on the Mercury capsule prototypes.
Software Engineering might be science; but that's not what I do. I'm a hacker, not an engineer.
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