A Quote by Jane Jensen

Story may not be a great addition to some games - games where action is the whole reason for the game to exist. — © Jane Jensen
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
I don't have anything to prove at all. I've pitched in a lot of games. I've had far more good games than bad games in the postseason. I know that some people may not remember that, for whatever reason.
There are games where I go a whole game without saying a word. There are games where I'm talking the whole game. It really depends on the mood and vibe that I'm in that day.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
Some games you going to play great. Some games you're not. So, it's all about moving on to the next game, next possession. Just come in there every day working, figuring out what you got to work on and see what you did wrong in either in the last game or the last season or whatever.
We all bring some different elements at the Games. Everything is a stepping stone for us after playing these two games. These Games are preparing us to play a 60-minutes game and preparing us for the gold-medal game.
Every player goes through streaks where they're just not making their shots. It may last two games, it may last ten games, and a lot of times, it's something off the court that is bothering you, or coach might cut your minutes for some unknown reason.
Not only do you have 16 regular-season games, you also have four preseason games. Then if you make the playoffs, you can have four more games before you get to the Super Bowl. So you can already have 24 games without the 18-game season. And 24 games takes a real toll on somebody's body.
The fools standpoint is that all social institutions are games. He sees the whole world as game playing. That's why, when people take their games seriously and take on stern and pious expressions, the fool gets the giggles because he knows that it is all a game.
Some players thrive in the open-style, AAU games - the all-star games. But when it comes to playing in an actual system and having to 'think' the game, you see where some guys separated themselves.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
Inside the first 20 to 25 games of the season, we were losing these games, getting beat by two and three points. Over the last 10 games, it seems like we're starting to win these games and putting some good things together.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
I'm not very good at action games in general and find most action games to be hard.
Look at the genres women like: a romantic comedy game doesn't exist. Few examples of a documentary game exist. What is the equivalent of a real drama game? They don't exist. Emotion with that complexity for a more mature, older audience are necessary to make medium-like video games healthy so it can be highly respected like the film industry.
To win those big games you're going to have to complete some third-down passes, you're going to have to be able to get some explosive games in the passing game.
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