A Quote by Jane Jensen

I went to a seminar early in my career on the craft of storytelling by Robert McKee. It was really life altering. There are basic principles on how to craft an engaging story and he covers them well. He's got a book out, 'Story,' that I would highly recommend to anyone interested in improve their storytelling.
I am a story-teller working with a craft. My job is to use my craft - which is a different thing to my race - and tell a story well.
There are a million ideas in a world of stories. Humans are storytelling animals. Everything's a story, everyone's got stories, we're perceiving stories, we're interested in stories. So to me, the big nut to crack is to how to tell a story, what's the right way to tell a particular story.
'Guild Wars 2' is a wider world in that we have a lot of different mechanics available for storytelling. We have our personal story, the story of you, which is tailored for your character. You answer some basic questions; you make some decisions early on, and that follows through.
I don't assume, because I can write screenplays, that I know how to write a novel. It's a very different world. There's a craft involved in storytelling, and it's a different kind of craft. But yes, someday I will do that. It just might be awhile.
I think that in general - well, at least it's true for me - you tend to put something of yourself into the story as a whole. Not necessarily in any character, you understand. But you've got your own way of looking at the world, and that naturally will affect how you craft a story.
In America, where writers are preoccupied with the craft of writing, I always try to introduce this concept of the badly written good story. Turning the hierarchy around and putting passion on top and not craft, because when you just focus on craft, you can write something that is very sterile.
I think my love is storytelling. No matter what it is, it's storytelling. And so whatever the medium is, what's right for the story, I enjoy doing it.
Well, I suppose I'm interested in ways of storytelling and in stories that are about storytelling.
For me, 'The Hobbit' is an object lesson in storytelling, both in terms of characterization and story structure. It is an exemplar of storytelling in that regard.
The story drove the book. That had a very seminal effect on the way I saw writing and storytelling. If you can set a character in a story that is compelling and has a backbone, you draw people in.
I think it's always a challenge when you're telling a story that people know. But hopefully, good storytelling - well, there's two things. One is, you definitely have to have surprises and changes so that people are - you keep them interested, you take them down roads that they didn't expect and give them suspense and surprise.
I love storytelling so for me to get behind a story and get in there early in its infancy and kind of develop it in the early stages was something I really wanted to be a part of.
For me, a story's a story if people want to hear it; it's very much based on oral storytelling. And for me, a story is a story when people give me the privilege of listening when I'm speaking it out loud.
I fundamentally believe that no one can teach you how to write - finding out how to write a story is part of the process of creating a story - but you can really learn through exposure to different writing, to different art forms, to different modes of storytelling, and with mentors who are able to get you to step outside your comfort zone.
Robert McKee says humans naturally seek comfort and stability. Without an inciting incident that disrupts their comfort, they won’t enter into a story. They have to get fired from their job or be forced to sign up for a marathon. A ring has to be purchased. A home has to be sold. The character has to jump into the story, into the discomfort and the fear, otherwise the story will never happen.
That's the type of thing you need to keep in mind when drawing comics. The storytelling. Consider the action and the space available to you, that's what will make it a great comics page. Once you've figured that out, you can always find/make the reference to support your storytelling decisions. So by all means, study film, but as with any reference, the results are better when they inform the craft and not dictate it.
This site uses cookies to ensure you get the best experience. More info...
Got it!