Gamers always believe that an epic win is possible and that it's always worth trying and trying now.
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
Take the hardcore gamers. The characters are way more real in the world of hardcore gamers who have played the game for hundreds of hours. They have the movie in their heads, they've built it on their own. These guys are always very disappointed in the movies.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
Xbox has been created by gamers for gamers.
People trying new ideas are a blessing for gamers and in the industry in general.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
I just feel like a kid that has some money now, that can take care of my family... I think I'll always be a kid. I'm always messing around, always running around, always trying to have a good time.
Rooster Teeth has always had a big following in the gamer community, and we are lifelong gamers ourselves.
I was that overachieving, annoying kid who was always trying to win some contest or win the role. I look back on it now and I'm like, "Chill, man." Calm down.
That's what I am trying to be, just trying to affect the game any way possible, rebounding, getting a block, or trying to get a stop even when your shot isn't falling, because, at the end of the day, all that matters is whether you win or lose.
In a sense, you're always mythologizing your life; it's always an effort to make yourself epic. At least in fiction you can lie and sort of justify your delusion about your "epicness." But when you're writing a memoir, you're trying to make your life epic and it's not - nobody's life is.
I'm always going to be a student. I'm always learning. I'm always trying to grow. I'm always trying to understand. I never want to feel like I've arrived.
I think Xbox has a really good story about value for gamers, around a lot of diversity of choice.
People tend to have one of three 'styles' of interaction. There are takers, who are always trying to serve themselves; matchers, who are always trying to get equal benefit for themselves and others; and givers, who are always trying to help people.