A Quote by Janusz Kaminski

[Spielberg] surrounds himself with great crew members who are at the top of their game and know their stuff. He motivates us by liking what we do, and he doesn't get paralyzed by the process or by new ideas. He embraces them and uses them.
Everybody has ideas. The vital question is, what do you do with them? My rock musician sons shape their ideas into music. My sister takes her ideas and fashions them into poems. My brother uses his ideas to help him understand science. I take my ideas and turn them into stories.
For not by art does the poet sing, but by power divine. Had he learned by rules of art, he would have known how to speak not of one theme only, but of all; and therefore God takes away the minds of poets, and uses them as his ministers, as he also uses diviners and holy prophets, in order that we who hear them may know them to be speaking not of themselves who utter these priceless words in a state of unconsciousness, but that God himself is the speaker, and that through them he is conversing with us.
I love to hang out and talk to people on set, especially when I start a new job to get to know them. I like to learn things from the crew so I sit around and ask them technical questions, when I think of them.
I think it's fair to say there is a demagogic path that Europeans, South Americans, Asians have pursued, and we know where that leads. It uses xenophobia, it uses paranoia, it uses prejudice, it uses nationalism to really stir people up and to, you know, begin an us-versus-them contrast, which is dangerous and is not something we've had in our politics at a presidential level in America.
You really have to get to know the person's mental state. You have to understand what drives them and what motivates them.
It is not enough to say that we cannot know or judge because all the information is not in. The process of gathering knowledge does not lead to knowing. A child's world spreads only a little beyond his understanding while that of a great scientist thrusts outward immeasurably. An answer is invariably the parent of a great family of new questions. So we draw worlds and fit them like tracings against the world about us, and crumple them when we find they do not fit and draw new ones.
I've always got stuff in my head in case I meet somebody like Steven Spielberg or someone like that, where I can hopefully say something to them that nobody else has ever said and get a laugh out of them.
I call it a process of elimination. You're nurturing ideas, and that takes time. What happens is there's so many, what I say, 'great ideas.' What you have to do is try to consolidate them and put them into one song, and then your song becomes eight minutes long.
We all know that change is inevitable. It provides us with a challenge and an opportunity to grow and improve and to attract new members with new ideas.
If anything, my problem is, I'm not a genius, it's just that I can write songs very quick. I have a lot of ideas, let's put it that way - I have too many ideas. And my problem is, I stockpile ideas and I get lazy and I don't finish them, and next thing I know, I'm looking around and I've got a hundred song ideas, but are any of them any good? I don't know.
Let them know that we care, even when they have a bad game and not a good game, let them know that we always care about them. You'll get the most out of every player.
Cinema and theater - it's apples and oranges. You can't really beat movies. Yeah, when you're on an Oliver Stone set everybody brings their A game. Everybody brings their A game, from the top to the bottom and in between. In terms of theater you know there is no way to really duplicate that rush you get when you take an audience that is live and right there in front of you through the journey of a great play and you go through these emotions so that they can experience them without having to go through them themselves.
We haven't played that many of them because all our gear was over here waiting for us when we could get here. So we didn't get to rehearse any of the new stuff, so we have planned to play 3 or 4 new ones.
The human race has reached a turning point. Man has opened the secrets of nature and mastered new powers. If he uses them wisely, he can reach new heights of civilization. If he uses them foolishly, they may destroy him. Man must create the moral and legal framework for the world which will insure that his new powers are used for good and not for evil.
There are players like that - you know they have been rascals, and that you can bring them in, give them a new environment and get a length of time out of them, but they will always return to type. You can get something out of them, then you have to get rid of them.
Commercials are also any opportunity to meet new crew and work with new kind of rigs. You can explore working with different people without having to make the full commitment of having to do an entire feature film with them and see whether you like them. Also it's great for testing out new equipment, like on the last spot we just did, I used a lot of drone technology, really cutting edge drone stuff, more than I've ever done before, and it worked out really really well.
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