A Quote by Jason Lutes

I'm not trying to create a stand-in or avatar with whom the reader can identify, but separate, believable characters with distinct personalities; I'm trying to place the reader more in the role of observer rather than that of participant. I think this approach comes out of my own personal desire and struggle to understand our world, and the complex interactions of people with one another and their environment. My work is an improvised exploration of this complexity, as opposed to a structured, plot-driven narrative.
I believe that if the story is fleshed out and the characters more believable, the reader is more likely to take the journey with them. In addition, the plot can be more complex. My characters are very real to me, and I want each of my characters to be different.
The narrative image has more dimensions than the painted image - literature is more complex than painting. Initially, this complexity represents a disadvantage, because the reader has to concentrate much more than when they're looking at a canvas. It gives the author, on the other hand, the opportunity to feel like a creator: they can offer their readers a world in which there's room for everyone, as every reader has their own reading and vision.
We think we need to create ourselves, always doing a paste-up job on our personalities. That is because we're trying to be special rather than real. We're pathetically trying to conform with all the other people trying to do the same.
When we make films - even 2D films - you're always trying to create this illusion of 3D, anyway. You're trying to create a believable world with characters walking, in and out of the perspective, to create the illusion that there's a world. The desire and drive to create this illusion of three-dimensional space is something that is true about every kind of film because you want the audience to really be experiencing it, first hand. It's a natural extension of the storytelling and the process of filmmaking.
Everybody has a responsibility for what they put out into the world. Rather than trying to figure out what other people should be doing, work on your own interactions in the world and whatever influence they have. All of it has an effect.
I think on the first album, my aim was to write a good song and have a good melody, and I wanted lyrics that would connect with as many people as possible. On the second album, I took a lot more of a personal approach. I wasn't trying to make conventional, structured songs; I was really trying to get a lot of emotion and my own personal journey throughout it. I just focused more on being honest than getting the normal song structure down.
Everybody has felt at one time or another that everyone else in the world had a better shot than they did, so when you engage that, you engage the reader, and I think you create a character that brings the reader more fully into the story.
The inherent non-linearity of the digital allows for more input from others, including the subject and reader as collaborators. The top-down, bedtime-style story is of limited use. A non-linear narrative that allows for increased complexity and depth, and encourages both subject and reader to have greater involvement, will eventually emerge more fully from the digital environment. This, in a sense, is the more profound democratization of media.
We waste a lot of time and a lot of talent trying to write for the common reader, whom we will never meet. Instead we should be writing for our ideal reader.
I do think I was trying to entertain the reader more than I was trying to purge myself.
The stress that we [with Abilities] always feel is trying to continue advancing with our music. That's our plight, it's ingrained in our personalities. We feel like we're trying to race the world of music itself - just trying to create the best music, and as soon as we get done with one piece we're trying to figure out how to top it.
I think art, especially literature, has the particular power to immerse the viewer or reader into another world. This is especially powerful in literature, when a reader lives the experience of the characters. So if the characters are human and real enough, then readers will feel empathy for them.
The first rule is you have to create a reality that makes the reader want to come back and see what happens next. The way I tried to do it, I'd create characters that the reader could instantly recognize, and hopefully bond with, and put them through situations that keep the reader on the edge of their seat.
My own sense of the world is that very little is absolute or black and white or easily understood. I suppose in all my writing I'm trying to cast the reader into this spiritually ambivalent dream world, which hopefully mirrors more honestly the complex reality we find ourselves in.
Trying to identify and understand, as opposed to judging, is very important for me, in approaching characters.
I'm trying to set out the passion and complexity of this sport. Many people think it's a dumb activity: stand on the gas and turn left. In fact, it's probably one of the most complex sports in existence.
This site uses cookies to ensure you get the best experience. More info...
Got it!