A Quote by Jason Wu

I came from product design originally - I had been designing dolls for a toy company since I was 16 - so I'm used to working with plastic and different things. I had an innate interest in objects.
As a boy I had liked both drawing and physics, and I always abhorred the role of being a spectator. In 1908, when I was 15, I designed, built and flew a toy model airplane which won the then-famous James Gordon Bennett Cup. By 16 I had discovered that design could be fun and profitable, and this lesson has never been lost on me.
What's this about?" "Finally. Interest," was the only response. "If this is one of your tricks..." Like the time Torin had ordered hundreds of blow-up dolls and placed them throughout the fortress, all because Paris had foolishly complained about the lack of female companionship in town. The plastic "ladies" had stared our from every corner, their wide eyes and let-me-suck-you mouths taunting everyone who passed them. Things like that happened when Torin was bored.
For example, John Law's Mississippi Company venture printed shares, and the money had gone up in smoke when it had been inscribed objects. The inscription made it magic and changed its meaning. That's how objects become charmed in The Arabian Nights, and they are often originally ordinary objects. The carpet is an ordinary, paltry object. The lamp is a rusty old lamp, and the bottles jinns are imprisoned within are old bottles. They are changed by the magic and the jinn's presence, and the jinn's presence is often embodied in the seal or inscription.
I have been constantly working on the interiors of my homes in Delhi, Goa, Dubai, Mumbai, and the Red Chillies Building. I had been designing homes, too. Having a background in art, graphic design, and charcoal helped me in my work immensely.
I've had a job since I was 11. I had a paper route, I worked at a video store, I was a toy doll at FAO Schwartz when I was in high school. And I think that it's made me really disciplined when it came to pursuing acting, because I had no clue how to go about it.
We had a bond creatively that came out of 'Lady Marmalade.' It was our link. And people don't know this, but P!nk and I actually met when we were both 16 years old in Philadelphia. I was recording my first album, and we were working with the same producers, so I originally knew her as Alecia.
I've been singing since I was 8 years old and working in clubs since I was 14. I've been working full time since I was 16.
I came from a hard, working-class world which, since my mother's death, had been dominated by men. I hadn't been encouraged to talk about the burden of grief, and because I was severely underdeveloped when it came to sharing my emotions, I mustn't have been the most communicative husband.
We hope 'Toy Story 3' looks amazing but still retains the character design of the first film. I like to think it looks like 'Toy Story' would have looked back then had we had the skills and the technology.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
In the pre-Internet age you had to find gay things - or things that were slightly radioactive with erotic interest. You had to go to the library, you had to find the books; you had to find the coded things. When everything's available and everything's okay, what does it become? It becomes shopping. We're shopping all the time, basically, whether for objects, or people. On Manhunt or Grindr, or whatever. It's click to buy.
I had been acting since I was seven years old, but I had a combination of things happen at about the same time. 'Austin Powers' came out on DVD, I got a series regular gig on 'Buffy' and 'Can't Hardly Wait' came out.
Too many companies believe that all they must do is provide a 'neat' technology or some 'cool' product or, sometimes, just good, solid engineering. Nope. All of those are desirable (and solid engineering is a must), but there is much more to a successful product than that: understanding how the product is to be used, design, engineering, positioning, marketing, branding-all matter. It requires designing the Total User Experience.
Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
I read a newspaper article in May 1984 which predicted that syringes would one day be a major cause of the transmission of HIV. It was what I had been waiting for - a project that had a lot of the things that I liked: problem-solving, product design, campaigning, and being a bit of a big mouth pain-in-the-bum.
I've been in the business since I was 16, so I've had a 14-year career. I've always had acting in my blood. Doing this, whatever it is, was something I was drawn to since my earliest memories. Ironically, I lived in Hollywood, but never understood that all it took was getting an agent and being persistent.
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