A Quote by Jayma Mays

In 'The Smurfs,' I was actually a live action character. So, I was a real person in that movie. But I was working with animated characters, which is very strange because they're off recording their work, and we're kind of reacting to nothing when we're doing the film.
I really like the animated film process. It's kind of like doing a play, because you can experiment with it, rewrite it, screen it, go back, then work on it a little bit more. If the joke doesn't work, you can fix it. It's different from a live action movie.
I do think that animated films have the ability to touch you someplace. There is something about live action movies that is different because we know the characters are real people, so they always stay flawed for us somehow. But animated films touch us in a very clear, uncomplicated place. They have that ability. And an animated character can make an expression in a way humans can't do.
So much emotion can be brought in an animated film that's very hard to get in a live-action film. I haven't quite put my finger on why, but it might be because the characters can make facial expression that, if you made them in a movie, they'd call them corny.
This medium that we're working in - film and television - for an audience, it's like you live through these characters because it's things you can't do in real life. Places you're not prepared to go in real life as a decent human being, anyway. Because if you're a conscientious person, so you live kind of vicariously through these people.
The idea right now - and it may evolve - would be a live-action movie where some of his characters would be animated. To me, this movie is very much about the creative process.
I don't know that a movie like Doctor Strange couldn't have been the second or third film we made. I don't think we're doing anything in that requires past viewing, as opposed to Civil War which we wouldn't have done as the first or second movie because so much of that film is based on the pre-existing relationships between the characters.
Everything today is such a massive visual show. It's very rare to get a film where the characters are raw and real - and you can take people back to where they are watching live cinema. With character-driven action. Not visual-driven action.
A live action movie is work, and an animated movie is you showing up in your pajamas once every three months, or in my case, just a splash of baby powder. It's not any kind of heavy lifting.
I actually applied at Hanna-Barbera to work on 'The Smurfs' when I got laid off for a brief period of time from Disney. I didn't get the job. That was my first introduction to Smurfs.
But actually making pictures to look like my pictures, I've done it for so long, I'm kind of used to it now. So at the beginning of the process, designing and storyboarding everything, I sort of did all that. And then designed the characters, and doing the textures for the characters, and the texture maps to cover all the animated characters and the sets, I did those, because that's where my sort of coloring and textures get imprinted on the film.
I'm not just saying this because I'm in the movie, but I really would recommend 'Secretariat.' It's fun, inspiring, and it's a great movie to take your little kids, brothers, sisters, or nieces and nephews to see that actually has real people in it and not animated characters.
I don't normally get very star struck. However, I was just at a table read for a movie. It was an animated movie where they have all the actors come in and sit around a big table and read the whole script out loud so you can see what's working, what's not working. And this is an animated movie that Paul McCartney is doing and he's producing it. So I got to meet Paul McCartney.
You can be moved by an animated film and not by a live action film. There could be great inspiration in and humanity in that animated story.
Night Watch itself is a very Russian movie. Its impossible to imagine this kind of movie somewhere else: a movie with a depressing ending, a lot of inexplicable storylines, strange characters. Its a Russian reflection of American film culture.
I played this character twice in live action, and now I've become an animated character. It was actually fun to see myself drawn - I've never been a drawn character before.
Only one time have I had Twitter open when I was doing a game, and after that I took it off my phone. I said, 'This is so counterproductive. I'm actually reacting to people reacting to what I'm saying, and it can't work that way.'
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