A Quote by Jean Dujardin

It was always about the story rather than the character. — © Jean Dujardin
It was always about the story rather than the character.
The way that you have cut the film, you can take the audience out of the action if it becomes evident that there is a stunt double doing it rather than the actor. I'd rather stay with the character and the story point behind the fight, rather than cutting to a wide angle of the fight.
I feel like any actor should always be thinking about how to serve the story. The thing to be cautious of is trying to make too much of your "moment," or whatever. The story is a lot bigger than you, and you're there to help it along. The thing to think about is whether what you're doing is true to the moment and where the story's going, rather than going, "Here are my scenes. What can I try and do to make the most of them?"
We really have a close friendship with Christian Petzold, which means we can be more frank and open towards each other, always with total respect. But, we push each other a bit further and further always, and we're always still curious about each other. And when he talks about a story he's thinking of doing, then the whole process is so special because I'm involved in a very early stage and I have the feeling I can, and not only, influence anything about my character, but about the whole story that my character's in.
But I'd rather help than watch. I'd rather have a heart than a mind. I'd rather expose too much than too little. I'd rather say hello to strangers than be afraid of them. I would rather know all this about myself than have more money than I need. I'd rather have something to love than a way to impress you.
I've always chosen the roles that aren't the direct lead because I like being a very poignant character in the story, rather than being seen in every single seen.
If you're writing a scene for a character with whom you disagree in every way, you still need to show how that character is absolutely justified in his or her own mind, or the scene will come across as being about the author's views rather than about the character's.
A dream inspiring a story is different than placing a description of a dream in a story. When you describe a character's dream, it has to be sharper than reality in some way, and more meaningful. It has to somehow speak to plot, character, and all the rest. If you're writing something fantastical, it can be a really deadly choice because your story already has elements that can seem dreamlike.
The great composers I worked with along the way, I always felt they were filmmakers more than composers. They would talk about the story rather than the music.
Rather than just making a movie about video games, I wanted to start with the character and what the character was going through.
I think the best stories always end up being about the people rather than the event, which is to say character-driven.
If you take away scale, the nature of the story changes. I made a joke the other day: if I were to try to make 'Glory' now, rather than be about a regiment, it would be about a platoon. It would be seven men in the woods rather than all the men on the beach.
It wasn't until 'Double Take' that I was in a movie as the leading man, in a character that was more straight and less broad than the other character, and where the story is really about him.
When we're about telling the best possible story, making the best possible book - we're thinking about the reader, rather than about our egos. And then we serve the story. Not the other way 'round.
I have always been a big fan of the character and am more of a moviegoer than a comic book guy, there is always something about the character of Batman that is very elemental. There is a great powerful myth to the character and romantic element that draws from a lot of literary sources
With the rise of cable, network is clearly floundering because the characters on cable are far more fascinating than they are on network. Network television is trying to figure it out. Network television really relies on story rather than character, and cable relies on character.
It's much easier for me to think in terms of character movement and emotion and story rather than, 'What are some wacky hijinks we can throw together?'
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