A Quote by Jean M. Auel

From the beginning, when I first got an idea for a story and wondered if I could write it, it has always been the story that has driven me. — © Jean M. Auel
From the beginning, when I first got an idea for a story and wondered if I could write it, it has always been the story that has driven me.
From the beginning, the series has been story driven - I began with a story idea - but research feeds it.
If the point of life is the same as the point of a story, the point of life is character transformation. If I got any comfort as I set out on my first story, it was that in nearly every story, the protagonist is transformed. He's a jerk at the beginning and nice at the end, or a coward at the beginning and brave at the end. If the character doesn't change, the story hasn't happened yet. And if story is derived from real life, if story is just condensed version of life then life itself may be designed to change us so that we evolve from one kind of person to another.
When I'm putting a story together, I generally know the ending and a couple of the points halfway through, and I've got sort of an idea about the beginning, and although I do write the story one sentence at a time, when I'm thinking it up, I'm thinking it up all at once.
If it's commercial fiction that you want to write, it's story, story, story. You've got to get a story where if you tell it to somebody in a paragraph, they'll go, "Tell me more." And then when you start to write it, they continue to want to read more. And if you don't, it won't work.
It's only a story, you say. So it is, and the rest of life with it - creation story, love story, horror, crime, the strange story of you and I. The alphabet of my DNA shapes certain words, but the story is not told. I have to tell it myself. What is it that I have to tell myself again and again? That there is always a new beginning, a different end. I can change the story. I am the story. Begin.
The format of the book was the idea of my wonderful editor, Stephen Segal. Stephen and I had worked together before, on projects for the Interstitial Arts Foundation, and when he got the idea for an accordion-style book, he called and asked if I could write the story for it. I told him that I would love to try! And I knew it had to be a love story, because that's the sort of story you really want to hear from both perspectives. I mean, imagine if Pride and Prejudice were told from Darcy's perspective as well as Elizabeth's. It would be quite a different story!
It's really, always, the story and the characters that come first, and the other things are kind of dealt with in time or, in fact, driven by the story.
I'm a storyteller. I'm always willing to serve the story, a story I believe in, in whatever way is necessary. If I need to write the story I believe in, I will write it. If I've been offered to act in a story that I truly believe in, I will happily do that, but I'm a storyteller. That's something I'm so thankful for.
Though it may not seem like it, I never try to write about a place, per se; it's always, first and last, about story. Story is everything. Story and a bit of attitude.
I'm probably more character-driven than plot-driven. It's rare for me to attach myself to an idea for a story.
The incredible thing happens at the beginning of the story always, you notice, not the end. A Sherlock Holmes story is never a trick story.
I would say I'm a storyteller first, but game making is very wrapped up in how I think of story. If I were to have a story idea, and I decided to write a novel with it instead, I'd have to very consciously de-couple it from gamedom - for example, deliberately add in things that could not be represented in a game scene.
I try to write every day until the book is done, but the exact process depends on the story and its structure. Sometimes, if the story is more linear, I write it from beginning to end.
The story you envision as you start out is always a great story; when the facts turn out to be different from, or more complex than, what you expected, your first reaction is always disappointment. That's when you must fight the urge to bend the story to your preconceived notions. First, it's dishonest. And second, in the end, the truth is always the best story.
I'm giving away my family's story. Who owns the family's story? I don't. But you could turn it around and ask, 'Who is to deny me to write my family's story?' I have hurt people, but I don't think in a dangerous way. But you can't tell.
When you get an idea, so many things come in that one moment. You could write the sound of that idea, or the sound of the room it's in. You could write the clothes the character is wearing, what they're saying, how they move, what they look like. Instead of making up, you're actually catching an idea, for a story, characters, place, and mood - all the stuff that comes.
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