A Quote by Jean Piaget

We learn more when we are compelled to invent. — © Jean Piaget
We learn more when we are compelled to invent.
When you invent the ship, you also invent the shipwreck; when you invent the plane you also invent the plane crash; and when you invent electricity, you invent electrocution...Every technology carries its own negativity, which is invented at the same time as technical progress.
If we do not learn from history, we shall be compelled to relive it. True. But if we do not change the future, we shall be compelled to endure it. And that could be worse.
Man alone suffers so excruciatingly in the world that he was compelled to invent laughter.
You can invent things like automatic popcorn poppers. You can invent things like steam-powered window washers. But you can’t invent more time.
I always find with my stories that the way they start is that I just get so interested in a person that I'm compelled to go back to them over and over until I learn more and more about them, without even quite thinking it's material for a book.
Each of us has that right, that possibility, to invent ourselves daily. If a person does not invent herself, she will be invented. So, to be bodacious enough to invent ourselves is wise.
Why would the disciples invent a God whose holiness was more terrifying than the forces of nature that provoked them to invent a god in the first place?
Technological change is discontinuous. The monks in their scriptoria did not invent the printing press, horse breeders did not invent the motorcar, and the music industry did not invent the iPod or launch iTunes.
In the real estate business you learn more about people, and you learn more about community issues, you learn more about life, you learn more about the impact of government, probably than any other profession that I know of.
When you learn to read and write, it opens up opportunities for you to learn so many other things. When you learn to read, you can then read to learn. And it's the same thing with coding. If you learn to code, you can code to learn. Now some of the things you can learn are sort of obvious. You learn more about how computers work.
If the game designer produces more content than he can consume per month, some fraction of the people will say more quests, more tests, more challenges, more whatever, and they will be compelled by it.
Once you have speech, you don't have to wait for natural selection! If you want more strength, you build a stealth bomber; if you don't like bacteria, you invent penicillin; if you want to communicate faster, you invent the Internet. Once speech evolved, all of human life changed.
Every project is an opportunity to learn, to figure out problems and challenges, to invent and reinvent.
Certain product categories become less attractive for us because, as they become mature, they become low-cost, and hence, there is less to invent. There is less to invent in a television, whereas in heath technology, there is a lot to invent. So we wanted to put our innovative power to work where it really matters.
In practical life we are compelled to follow what is most probable ; in speculative thought we are compelled to follow truth.
We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges.
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