A Quote by Jeff Bezos

Once you get into space, you can really unleash a lot of creativity, but the launch itself? I have been through all of the creative ways, and believe me, chemical rockets are the best.
The expense of getting into space is the rocket launch, the rocket itself. Rocket's right now, commercial rockets cost probably somewhere between $50, or $120, or $150 million per launch. And those are all expendable. That is, you've got to buy a new rocket for each launch. So, that really is the critical part. If there was some kind of really, a revolutionary breakthrough and the price of rockets fell by an order of magnitude, I mean, just imagine what that would do as far as getting access to more ordinary people.
Building and launching rockets has been a lifelong hobby that my son and I share. We regularly travel to Nevada's Black Rock Desert to launch rockets.
We should explore new ways to drive down the cost of space travel. instead of costly booster rockets, maybe we should think of laser/microwave driven rockets, or space elevators. Until then, the cost of space exploration will limit our ability to explore the universe.
To hear people saying, 'The music you are doing has really touched my life and it's moved me in a lot of ways. It's helped me get through some tough times.' That's the best compliment that you could get.
Build creative cultures, and work with purpose to unleash the creativity of your team. Creativity is the most valuable natural resource in any organization, yet it is often a resource that is largely untapped. The leaders that prioritize and invest in creative cultures will be the wall street darlings of tomorrow. In fact, they're the darlings of today (Facebook, Groupon, LinkedIn, etc).
I think a lot of people interested in space exploration tend to hear stories about the great missions, how they work technically, what we learned. But they don't really hear the story of what it takes to get a mission from scratch to the launch pad and into space.
I've always been interested in the idea of space exploration. When I was younger it was just a dream, but the theory of rockets being able to travel through space was very much alive. I found it very exciting.
Once solved, the severe handicaps imposed on space exploration by the weight and chemical limitations of rockets would no longer apply. The whole timetable of our conquest of the planets in our solar system would be tremendously speeded up, from hot Mercury all the way out to frigid Pluto.
It has been a little surprising to me, anyway, is to find out through media that there actually have been several chemical attacks recently. Now, with some belief on my part, and I think a lot of people, that we thought we got rid of the chemical weapons with the regime that President Obama and President Putin put in place.
Creativity is a habit, and the best creativity is a result of good work habits. That's it in a nutshell ... In order to be creative you have to know how to prepare to be creative.
Having an agent who had been through the process a million times and who could walk me through the process freed up a lot of mental space for me to just focus on the creative. I also worked with recipe testers, photographers, and assistants who were invaluable in creating a book that I'm truly proud of.
We are ourselves creations. We are meant to continue creativity by being creative ourselves. This is the God-force extending itself through us. Creativity is God's gift to us. Using creativity is our gift back to God.
A lot of my creative energy is spent coming up with a concept that, once I get it, I feel like it writes itself.
Boredom has an important function, because pushing through it can unleash creativity.
I've decided to become a member of the Houston Rockets. I feel it's the best place for me and I am excited about joining the Rockets and I'm looking forward to a great season. I want to thank the fans in Los Angeles and wish them the best.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
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