A Quote by Jeff Goldblum

Sometimes I think that people's characters get forged, at least in part, from their names. — © Jeff Goldblum
Sometimes I think that people's characters get forged, at least in part, from their names.
There are some characters in 'The Names' who are very much heroes and others who can only be called villains. But generally, as we get to know them, we see most of the characters are, or at least become, quite nuanced.
The nature of acting is that one is many characters and jumps from one skin to another as a way of life. Sometimes it's hard to know exactly what all of your characters think at the same time. Sometimes one of my characters overrules one of my other characters. I'm trying to get them all to harmonize. It's a hell of a job. It's like driving a coach.
I like straightforward names for my characters. When I get too symbolic with names or places, I start feeling like the characters and the story are less read, and I lose interest.
I am by nature not a list-keeper, but I do keep lists of names and add at least one or two every single day without exception. First names, last names, middle names, combinations of. I've collected more over the years than I can possibly ever use in a single lifetime, but I keep the list going nonetheless. I tell my students that it's a habit, an act of attention, that will keep them engaged, keep them thinking about characters and stories, and how that match might get made.
If you get the characters right you've done sometimes nearly half the work. I sometimes find I get the characters right then the characters will often help me write the book - not what they look like that's not very important - what people look like is not about their character. You have to describe the shape they leave in the world, how they react to things, what effect they have on people and you do that by telling their story.
That's just part of being in 'X-Men.' There's, like, 20 main characters, and 15 of them are household names, so obviously you're happy for anything you can get.
I don’t think it should be socially acceptable for people to say they are “bad with names.” No one is bad with names. That is not a real thing. Not knowing people’s names isn’t a neurological condition; it’s a choice. You choose not to make learning people’s names a priority. It’s like saying, “Hey, a disclaimer about me: I’m rude.
I think even the characters that are fundamentally evil and wrong, I want people to really love them. I think that's important to writing believable characters. They don't have to be likable but they have to be loved, at least by the author.
I think it's definitely beneficial for these characters to have good acting voices behind them and it affects the characters in a way that people can feel like they're part of the game and that they know these characters.
I think bringing depth to characters means really needing to find out who this girl is, what is she passionate about, what makes her tick, what gets her going in life. So I did a lot of backstory for who she was and sometimes it comes across screen and sometimes it doesn't. You never know, because you're not the director, but you can only do your work and hope that it somehow subtly is infiltrated in that. But I think the characters I've played for the most part have depth, just not in the way that you think they do.
I love using unique names, so I go to a baby names site on the Internet and use the unique names. Sometimes my names have meanings such as 'strong', 'fire', and Phoenix which means dark red and is Greek. It's fun to think of a name meaning and matching it with a name. Even Frances means Victory.
My characters are fictional. I get ideas from real people, sometimes, but my characters always exist only in my head.
I rarely return to characters. My characters, at least most of them, are much more a part of that superorganism that is the story than separate and independent creatures.
I think when you get to majors, there are definitely certain names and certain people that you've got to beat, and most of the time certain names and people pop up on the leaderboard. But that's the game, and that's what we're here for.
I think sometimes people become quite emotional about the characters as well, and that's pretty cool that you can get that emotion out of people. And I think that's more my motivation than like, "Hey I want to be the funny guy, I want to be that famous funny guy." That doesn't sit as well with me as the idea of taking people on this ride and taking them into the illusion of the characters. That's much more exciting for me.
I think part of the pressure put on 'strong female characters' comes from the fact that there is so often 'the team girl,' who must be all things to all people. Part of avoiding that is having as many female characters as I can, and allowing them to thrive in their own right, not inside a framework they didn't ask for and don't want.
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