A Quote by Jeff Grubb

In the original 'Guild Wars,' one of the big conflicts was the humans versus the charr. The humans and charr are both playable races in 'Guild Wars 2,' and they are on the same side, more or less. They don't hate each other.
The first thing is that we're being attacked by both the Writers Guild and the Producers Guild. Both of these groups are trying to diminish the importance and strength of the director. They're trying to do it through both frontal and side attacks.
Part of the story of Ghosts of Ascalon is how they got to that tentative truce where you can find humans and charr working together.
Part of the story of 'Ghosts of Ascalon' is how they got to that tentative truce where you can find humans and charr working together.
Our business,The Producers Guild, has a good record in some areas, and a bad record in others. There are many well-intentioned people trying to change things. The Producers Guild has been committed to this for years now, and I think personally does more than any other guild to give opportunities to people who come from outside of, I guess you'd call it, the expected avenues for advancement.
The original 'Guild Wars' was heavily instanced: you'd have these outposts where everybody was in, but as soon as you got out of town, it became very lonely very fast because you were going for an instance of you and your party.
But, like all metaphoric wars, the copyright wars are not actual conflicts of survival. Or at least, they are not conflicts for survival of a people or a society, even if they are wars of survival for certain businesses or, more accurately, business models. Thus we must keep i mind the other values or objectives that might also be affected by this war. We must make sure this war doesn't cost more than it is worth. We must be sure it is winnable, or winnable at a price we're willing to pay.
In 'Guild Wars 2,' the dragons are the greatest threat, but there's so much more going on. It's a living world; it's a dynamic world. There are places where you find your piece of earth, and you can develop and play with it.
There were two writer's unions in those days[ during World War II ] , the studio-friendly guild called the Screen Playwrights, and the more activist Writer's Guild. The studios were fairly upset that their group wasn't effective, and they sought to punish the other union by labeling them as Communists.
All interstate wars intensify aggression – maximize it … some wars are even more unjust than others. In other words, all government wars are unjust, although some governments have less unjust claims.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
However much pains may be taken to combine the soldier and the citizen in one and the same individual, whatever may be done to nationalize wars, never will it be possible to do away with the professionalism of the business; and if that cannot be done, then those who belong to it will always look upon themselves as a kind of guild, in the regulations, laws, and customs in which the "Spirit of War" finds its expression. It would be very wrong to look down upon this corporate spirit, or esprit de corps, which may and should exist more or less in every Army.
Hate engenders hate. Hate spreads to nations, and from this cause we have devastating wars. In the contemplation of these wars and their origins there is something humiliating to our human race. No Hymn of Hate can ever be a paean of humanity.
Humans are designed to be with other humans, even those with mixed blood. They need each other's laughter. They require each other's sorrows.
I think I'd rather win, for example, a Writer's Guild award than almost anything on earth. And the few nominations I've had with the guild, and the few awards I've had, represented to me a far more legitimate concrete achievement than anything.
The Screen Directors Guild was organized solely by and for the motion picture director... We are not anti-anything: The Guild being formed for the purpose of assisting and improving the director's work in the form of a collective body, rather than as an individual, as was necessary in the past.
All wars of interference, arising from an officious intrusion into the concerns of other states; all wars of ambition, carried on for the purposes of aggrandizement; and all wars of aggression, undertaken for the purpose of forcing an assent to this or that set of religious opinions; all such wars are criminal in their very outset, and have hypocrisy for their common base.
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