A Quote by Jeff Hawkins

I do two things. I design mobile computers and I study brains. — © Jeff Hawkins
I do two things. I design mobile computers and I study brains.
From study of known normal brains we have learned that there is a certain range of variation. No two brains are exactly alike, and the greatest source of error in the assertions of Benedict and Lombroso has been the finding of this or that variation in a criminal's brains, and maintaining such to be characteristic of the 'criminal constitution,' unmindful of the fact that like variations of structure may and do exist in the brains of normal, moral persons.
One of the best things I ever did was to train in a practical skill. I love computers and they've become such a part of life, especially to the world of design. But it's important to understand that they are a tool, as much as a hammer or a saw is a tool. Computers don't help you design. There needs to be more emphasis on training young designers in how to build things. A good writer needs a good vocabulary. A good designer needs to understand his materials and processes. You can't, as a successful designer, pretend to get any respect if you don't know how things are made.
Model. Two mobile eyes in a mobile head, itself on a mobile body.
We created computers as an extension of our brains, and now we're connecting through those computers and the Internet cloud as a way of expanding them.
In the early days, computers inspired widespread awe and the popular press dubbed them giant brains. In fact, the computer's power resembled that of a bulldozer; it did not harness subtlety, though subtlety went into its design.
The i730 combines the familiarity of Windows Mobile software with the innovative design of Samsung that will be a popular choice for mobile professionals.
Eventually, we need to have computers that work differently from the way they do today and have for the past 60-plus years. We're capturing and generating increasingly massive amounts of data, but we can't make computers that keep up with it. One of the most promising solutions is to make computers that work more the way brains work.
Computers get better, faster than anything else ever. A child's PlayStation today is more powerful than a military supercomputer from 1996. But our brains are wired for a linear world. As a result, exponential trends take us by surprise. I used to teach my students that there are some things, you know, computers just aren't good at like driving a car through traffic.
We used our brains to create and program them, and now we have to continue to use our brains to prevent computers from taking over our lives.
The spread of computers and the Internet will put jobs in two categories. People who tell computers what to do, and people who are told by computers what to do.
Brains are tricky and adaptable organs. For all the 'neuroplasticity' allowing our brains to reconfigure themselves to the biases of our computers, we are just as neuroplastic in our ability to eventually recover and adapt.
With consumers buying two smartphones for every desktop computer they purchase, the demands, challenges and opportunities of the mobile space are reshaping our assumptions about design and user behaviour.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
Science fiction does not attempt to predict. It extrapolates. It just says, "What if?" not what will be? Because you can never predict what will happen, particularly in politics and economics. You can to some extent predict in the technological sphere - flying, space travel, but even there we missed badly on some things, like computers. No one imagined the incredible impact of computers, even though robot brains of various kinds but the idea that one day every house would have a computer in every room and that one day we'd have computers built into our clothing, nobody ever thought of that.
Yes, my children are fascinated by design of technology and computers. And I am very happy with that. Today design is a wide world; it doesn't have to be interiors or architecture. It could be anything.
As computer intelligence gets better, what will be possible when we interface our brains with computers? It might sound scary, but early evidence suggests otherwise: interfacing brains with machines can be helpful in treating traumatic brain injury, repairing spinal cord damage, and countless other applications.
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