I draft on the computer. I have a really giant screen that attaches to my laptop, and then I have a humongous digital drawing tablet called a Cintiq. It sits at all different angles, and it's so big that it would take two people to move it.
I have friends and illustrators who can't stand drawing on the Cintiq. [A graphic pad tablet used by digital animators] There's a certain tension and friction when you draw on paper that they miss. The tablet is very slick. It's like drawing on glass. But that didn't bother me at all.
I have the standard cartoonist setup, which is one of those Cintiq tablets, and a laptop. If I'm mostly writing code, I'm on the laptop, and if I'm mostly drawing, I'm on the Cintiq.
It's a world where you're going to have a phone, a tablet, a computer - you don't have to choose. And so what's more important is how you seamlessly move between them all... It's not like this is a laptop person and that's a tablet person. It doesn't have to be that way.
When we draw on the tablet, the drawing shows up on the computer screen. If we have chosen to tell the computer that the stylist is to behave like a piece of chalk, or a pen, or a wet brush, it will.
The laptop computer is a workhorse. The tablet is just a display.
In five years I don't think there'll be a reason to have a tablet anymore. Maybe a big screen in your workspace, but not a tablet as such. Tablets themselves are not a good business model.
Beyond the hype, style, and speculation, the truth is that the iPad is really just another tablet device. A really big PDA, where a touchscreen does what a laptop's keyboard used to do.
What someone does when viewing content on a tablet is different than the lean-back mentality of watching on the big screen.
The big screen and the small screen are two very different mediums - they are perceived differently by people.
I am somebody who usually writes out the rough draft in longhand. Then I type it into the computer, and that is where I do my editing. I find that if I write it on the computer, I go too quick. So I like getting that first draft out and then typing it in; you are less self-conscious about it.
Animation translates well to a small screen. When you look at Walt Disney or Chuck Jones - you know, Bugs Bunny - there really isn't any difference if you watch on a very big screen or a computer screen.
The Wii U is not a tablet. It's a two-screen experience. And so you have this unique GamePad that gives you a different way to have a gaming experience.
The traditional notion of an architect having a vision of a building and then drawing it either on paper or on a computer and then constructing it isn't really how architecture works and in reality the computer has a lot of influence on design.
It's impossible to make dancing really effective on TV. The screen is too small, and the cameras can't move fast enough to get the right angles.
I'm the only one in Tulsa, Oklahoma, that has Final Draft on my computer. Then you show up and go to any coffee shop in L.A., and there are a hundred people your age with Final Draft.
Every disruptive innovation is powered by a simplifying technology, and then the technology has to get embedded in a different kind of a business model. The first two decades of digital computing were characterized by the huge mainframe computers that filled a whole room, and they had to be operated by PhD Computer Scientists. It took the engineers at IBM about four years to design these mainframe computers because there were no rules. It was an intuitive art and just by trial and error and experimentation they would evolve to a computer that worked.