A Quote by Jeffrey Pfeffer

Personal growth and professional development require mostly being treated like an adult, which is pretty much the opposite of what happens in most workplaces. People need to be able to make decisions. To do that effectively, they need information and training in how to use it.
The millennium development goals are important, both morally and economically, because much of the world's population maybe is as much as a third of the world's population hasn't yet reached the level of economic development where we begin to get a dissociation from people's economic status and their reports about personal happiness. So we really do need to do much more and much more effectively in order to give everyone the kind of basis for which they can have good vibes.
So, the three qualities of a workplace that would develop people would be information sharing, investing in the training of the workforce, and giving employees the ability to use their training and information to make decisions.
An education isn't how much you have committed to memory, or even how much you know. It's being able to differentiate between what you do know and what you don't. It's knowing where to go to find out what you need to know, and it's knowing how to use the information once you get it.
It's hard for women who make a lot of money and make decisions all day long, then they have to come home and be 'Stupid Sally.' Men need respect, and they need to know that they can lead in the relationship, so even if they don't make the most money they need to be able to call the shots.
The single biggest barrier to effective leadership is, in my view, the leadership industry itself. Instead of telling people the skills and behaviors they need to be effective in getting things done, we tell them almost the opposite - blandishments about how we wish people would be, and how we wish workplaces were. That information is worse than useless as, to the extent people believe it, they often wind up losing their jobs.
I completely reject the idea that working adults need to be treated like infants or worse and not told the realities, harsh or not, about the world of work. Keeping people in the dark and filling them with stories that are either mostly fabricated, unusually rare, or both, doesn't do anyone any good. It is one of the reasons that workplaces and careers remain in such dire straits.
There's so much information on the internet. But people don't need more information, they need 'aha moments,' they need awareness, they need things that actually shift and change them.
Knowing of how to make use of online tools without being overloaded with too much information is, like it or not, an essential ingredient to personal success in the twenty-first century.
The reality, ... is that I need to win games of football. That's where the pressure and the sleepless nights come from. There's a fantasy pressure with this job but none of that matters. I need to make this team into a good unit, need to take it forward, give it a change of pace, need to get it younger and to use the experience of the lads we've got here. I need Lennon and Sutton and people like that to go and show how you handle being a Celtic player.
What we need is not so much personal development, as personal replacement: What we need is not so much personal development, but personal substitution.
I need to make an okay living. The people who work for us need to. But after you make a comfortable living, how much more do you need? It's like I make a joke about nerd values, because I'm very much in the rich nerd tradition. And you know, we say, like, hey, people pay us for this stuff, like programming. You know, what else do we need?
Workplace culture within which personal growth and professional development are most likely to thrive is basically, an environment that gives people the chance or even pushes them to try new activities and take on new challenges that build on the skills and experiences they have.
Few people...have had much training in listening. The training of most oververbalized professional intellectuals is in the opposite direction. Living in a competitive culture, most of us are most of the time chiefly concerned with getting our own views across, and we tend to find other people's speeches a tedious interruption of the flow of our own ideas.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
Without any formal personal finance education or trustworthy resources to tell them otherwise, the majority of people in the 18-to-24-year-old age bracket do not know how to use credit effectively, tackle debt or make wise decisions when it comes to spending.
We've learned a lot about how information needs to flow effectively amongst a group of people. They need to be fed information, and it needs to be on this constant conveyor belt.
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