A Quote by Jeffrey Veen

Math is easy; design is hard. — © Jeffrey Veen
Math is easy; design is hard.

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I'm a strong believer that you have to have an equal opportunity to fail and to try things that are hard. I always tell my students, "Don't just take things that are easy for you. If you're really good at math, don't take just math. Take classes that make you write. If you're a really great writer, but bad at math, take math and make yourself work your way through it."
To the designer, great design is beautiful design. A significant amount of effort must be placed into making the product attractive. To the client, great design is effective. It must bring in customers and meet the goals put forth to the designer in the original brief. To the user, great design is functional. It’s easy to read, easy to use and easy to get out of it what was promised Truly great design, then, is when these three perspectives are considered and implemented equally to create a final product that is beautiful, effective and functional.
In whatever you choose to do, do it because it's hard, not because it's easy. Math and physics and astrophysics are hard. For every hard thing you accomplish, fewer other people are out there doing the same thing as you. That's what doing something hard means. And in the limit of this, everyone beats a path to your door because you're the only one around who understands the impossible concept or who solves the unsolvable problem.
I thought about majoring in Math, Chemistry and English, but Math had the fewest requirements, so I went with it. I knew I wanted to teach, and Math was my field, so I studied Math.
Two contrasting attitudes: non-math person: "Math is so abstract." i.e. "hard to understand" math person: We abstract *in order to understand.* Part of our job is to teach people this latter mentality.
Homework's hard. Especially math. My kids joke with me. They tell me they have homework. I say, 'Okay.' And then I sit down and they say, 'It's math.' 'No! Not math! English, history, anything!'
I think we need more math majors who don't become mathematicians. More math major doctors, more math major high school teachers, more math major CEOs, more math major senators. But we won't get there unless we dump the stereotype that math is only worthwhile for kid geniuses.
The strange thing about writing is that it's so easy to write a novel. It is really easy. But it's getting there to the point where it's easy that's hard. The hard part is to get there.
Math was always hard for me, but my dad would come up with ways of making it fun. I remember playing 'Number Munchers' on our old Mac... That counts as math class, right?
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Good design is innovative Gives a product utility Is aesthetic Makes a product easy to understand Is unobtrusive Is honest Is long-lived Is consistent down to the smallest detail Protects the environment Good design is as little design as possible.
Success in math and the hard sciences, far from being a matter of gender, is almost entirely dependent on culture - a culture that teaches girls math isn't cool and no one will date them if they excel in physics.
You’re not exempt from math if you’re a Republican, and you’re not exempt from math if you’re a Democrat. You’re not exempt from math if you’re a liberal, and you’re not exempt from math if you’re a conservative. You still have to do math.
Urban design is where the number are and easy size of installation plus the fast lessons to extend out to larger design acreage.
Yeah, Silver and his math are jokes, because math has a liberal bias. After all, math is the reason Mitt Romney's tax plan doesn't add up.
I love math. I have little secret number tattoos everywhere. I design them.
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