A Quote by Jeffrey Zeldman

Put simply, if an interface is poorly designed, I will not see the data I looked for, even if it is right there on the page. — © Jeffrey Zeldman
Put simply, if an interface is poorly designed, I will not see the data I looked for, even if it is right there on the page.
You need to look no further than Apple's iPhone to see how fast brilliantly written software presented on a beautifully designed device with a spectacular user interface will throw all the accepted notions about pricing, billing platforms and brand loyalty right out the window.
If people keep buying poorly designed products, manufacturers and designers will think they are doing the right thing and continue as usual.
I can't stand things that are poorly made or shoddily conceived. I feel like I'm being insulted when something is poorly designed, poorly made. It's like whoever made that thing didn't respect the rest of us enough to do it well.
In the smart home of the future, there should be a robot designed to talk to you. With enough display technology, connectivity, and voice recognition, this human-interface robot or head-of-household robot will serve as a portal to the digital domain. It becomes your interface to your robot-enabled home.
Readers usually ignore the typographic interface, gliding comfortably along literacy's habitual groove. Sometimes, however, the interface should be allowed to fail. By making itself evident, typography can illuminate the construction and identity of a page, screen, place or product.
Noise is the typographical error and the poorly designed page...Ambiguity is noise. Redundancy is noise. Misuse of words is noise. Vagueness is noise. Jargon is noise.
U.K. psychologist Daniel Nettle thinks of happiness as a carrot on a stick, designed by evolution to show the right way, and also designed so that we will never permanently reach it. We likely would just sit around and eat sweet and fatty foods all day, and that is simply not in the interest of evolution.
Of course Airbnb made mistakes the first year! Some came from our own preconceptions. When we started, we designed our interface for ourselves, Internet-savvy twentysomethings. We never considered the role of good eyesight in our interface - font size, vernacular; it all matters.
Even the best designers produce successful products only if their designs solve the right problems. A wonderful interface to the wrong features will fail.
The librarian isn't a clerk who happens to work in a library. A librarian is a data hound, a guide, a sherpa and a teacher. The librarian is the interface between reams of data and the untrained but motivated user.
When I'm writing comics, I'm also visualizing how the story will look on the page - not even always art-wise, but panel-wise, like how a moment will be enhanced dramatically by simply turning a page and getting a reveal. It requires thinking about story in a way I never had to consider when I was writing prose.
Google is famous for making the tiniest changes to pixel locations based on the data it accrues through its tests. Google will always choose a spartan webpage that converts over a beautiful page that doesn't have the data to back it up.
Any time scientists disagree, it's because we have insufficient data. Then we can agree on what kind of data to get; we get the data; and the data solves the problem. Either I'm right, or you're right, or we're both wrong. And we move on. That kind of conflict resolution does not exist in politics or religion.
When a device as simple as a door has to come with an instruction manual—even a one-word manual—then it is a failure, poorly designed.
Well-designed subsidies help the poor make the best of whatever opportunities they have; poorly designed ones either do very little or actually make things worse for them.
An interface can be a powerful narrative device. And as we collect more and more personally and socially relevant data, we have an opportunity, and maybe even an obligation, to maintain [our] humanity and tell some amazing stories.
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