A Quote by Jennifer Hale

Everything about video games has changed. The writing, the acting, the visuals, obviously - everything has gone to a new level. And the difference that I see as an actor is that I don't have to push that extra bit to sell what's going on.
I'm obviously not going to give you everything about my whole life, but as far as my personality, you see me all the time from watching the games.
Radio has changed, there was a little bit of difference around the country and now that is gone and everything is uniform. That is not the only place it's happening in music, there's a lot of consolidation.
What's beautiful about the actual acting class environment is that you can use it to push through everything: push your voice, push your inhibitions, push your fears, push your confidence, push your vulnerability, push your silences.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
Acting is everything to me and it's at the core of every decision. Whatever importance costumes, details, lights, camera, dialogue and everything else have, if the acting is bad, cheap, or overdone everything else is just gone.
The acting background helped a lot when I started writing. I was training for it. In acting class they teach you about the stakes in a scene (and) what motivates characters. When you bring a scene to class - as an actor with your scene partner - you have to do everything. There's no producer, set decorator or anything like that. You and you partner have to do everything and that's kind of like facing the blank page as a writer.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
As far as cuisine is concerned one must read everything, see everything, hear everything, try everything, observe everything, in order to retain in the end, just a little bit.
That's the difference between even the best video game and what's going on in books. Video games can inspire a reaction, but not the emotions.
I'm bullish on writing. Movies, radio, television, and now digital media - everything was supposed to push us away from text, to video or "back" to speech. First, there's no going back. We're always stumbling forward. Second, writing is invincible. Thirty years ago, we thought we'd all be talking to our computers; instead, we're all typing on our phones.
I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.
I did a year of 'Guiding Light', and I was going to be a movie actor or a stage actor, but not a TV actor. That just wasn't going to happen. And obviously, things changed so remarkably.
I have no one else involved in the writing process. I would hate to feel that I was going into the studio with something wishy-washy and not done. It's because I'm a control freak, so I want to know that everything is sorted and what's going to come out the other end, obviously with a bit of leeway.
Don't just learn one thing; learn everything about whatever you're going into. If you want to be an actor, if you want to be on Broadway, hang lights, sweep floors, sell tickets, be an usher, do everything that you can because that's where you learn your character and your craft.
I've been spending quite a bit of time writing, acting, and making films. Because I'm doing all this extra writing, acting, and creating short comedy skits with my friends in improv shows, I feel like that's really filled out my confidence on the mic.
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