The cry that 'fantasy is escapist' compared to the novel is only an echo of the older cry that novels are 'escapist' compared with biography, and to both cries one should make the same answer: that freedom to invent outweighs loyalty to mere happenstance, the accidents of history; and good readers should know how to filter a general applicability from a particular story.
When you're touring, you're working from the moment you wake up to the moment you got to bed. Sometimes you make up fun drama, because it can get a little boring, but that's all light-hearted fun so that's different.
I don't want to steal anybody's story. I very much want to use the stories that I hear to get lost in my mind, to tell a larger story.
I just try to tell my stories in a way that is still light-hearted and fun to listen to. I'm not trying to bash you over the head with what I have to say.
We've had that carefree, light-hearted image of fun, fun, fun. Everyone knows it's not really like that.
Stories are light. Light is precious in a world so dark. Begin at the beginning. Tell Gregory a story. Make some light.
Rang De' is a light-hearted romantic drama.
Sometimes I want to listen to sad music, sometimes something fun and sometimes you're in romantic mode.
All serious art is being destroyed by commerce. Most people don't want art to be disturbing. They want it to be escapist. I don't think art should be escapist. That's a waste of time.
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't believe we should have stories in every single game. Sometimes it doesn't matter.
Some people ask why we don't just wait until we have the whole story before posting. The fact is that we sometimes can't get to the end story without going through this process... When a story is up and posted, it's amazing how many people come out of the woodwork to give us additional information... And readers love it.
A man who tells secrets or stories must think of who is hearing or reading, for a story has as many versions as it has readers. Everyone takes what he wants or can from it and thus changes it to his measure. Some pick out parts and reject the rest, some strain the story through their mesh of prejudice, some paint it with their own delight. A story must have some points of contact with the reader to make him feel at home in it. Only then can he accept wonders.
The only real reason for self-referencing is the fun factor. It's fun for the writer, getting little peeks at what old characters might be up to. And it's fun for readers to spot a familiar face, or pick up on a made-up book title or something from an earlier story. I don't know that it does -- or even should -- contribute to the story in hand being any better than it would have been without it.
He felt a little lost, after that experience. Lost as the girls on their knees. It was a never-ending story of young girls losing themselves, such that they were no longer humans with any souls or characters, but pretty girls with fat asses and nice tits.
There are all kinds of darkness, and all kinds of things can be found in them, imprisoned, banished, lost or hidden. Sometimes they escape. Sometimes they simply fall out. Sometimes they just can't take it any more.
Sometimes when I look at you, I feel I'm gazing at a distant star. It's dazzling, but the light is from tens of thousands of years ago. Maybe the star doesn't even exist any more. Yet sometimes that light seems more real to me than anything.