A Quote by Jenny Packham

I don't really design for myself. It would be very limiting. — © Jenny Packham
I don't really design for myself. It would be very limiting.
To write about someone like myself would be very limiting.
I don't want to limit myself musically. It would be really limiting if we'd neglect something we really want to do, like explore other styles of music.
Design schools are good, I guess, sometimes I visit schools, but they are very very limiting.
So that’s our approach. Very simple, and we’re really shooting for Museum of Modern Art quality. The way we’re running the company, the product design, the advertising, it all comes down to this: Let’s make it simple. Really simple.” Apple’s design mantra would remain the one featured on its first brochure: “Simplicity is the ultimate sophistication.
I'm this real creative guy who was really good at design and coding stuff, but wasn't that kind of manager. I spent too much time in self-doubt and limiting my impact because I was trying to be somebody I wasn't.
It was something I was more interested in myself. When I went to see my sister dance at ballet, I was really into costumes and the arts, and my family was also supportive of whatever me and my sister wanted to do. I would say I pushed myself the most to be into design.
There are a lot of possibilities I'm looking at for the future, but I'm very insistent on not limiting myself.
But when there were certain moments or scenes that required a very specific nuance or performance, I myself would act out the scene or the sequence and that would inspire the actors. Of course, I can't really express emotions on camera, but I was very active in showing a certain action or a blocking for an actor. I would also participate in certain stunts myself and because of that, I would get bruises or cuts on my knees and elbows.
I really don't like watching myself and for the most part I will never watch myself. I worked with Kevin Smith on Yoga Hosers and I really respected the way that he directed. He told me, "It's very important to watch yourself." So he would direct by going, "Hey come over to the screen and watch this scene." And so it was very uncomfortable for me to have to watch myself but then he talked me through the process of that and it was very helpful.
To say a grid is limiting is to say that language is limiting, or typography is limiting. It is up to us to use these media critically or passively.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
My chops have always been sort of weak, because the right side of my body was paralyzed a little bit. It was very limiting. I have to design stuff I can play, and it took me a year and a half to figure out how to hold a guitar pick.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
Human-centered design. Meeting people where they are and really taking their needs and feedback into account. When you let people participate in the design process, you find that they often have ingenious ideas about what would really help them. And it’s not a onetime thing; it’s an iterative process.
I would struggle to write for just my own voice as it would be pretty limiting on what my tracks are capable of sounding like, so being open to collaboration is crucial for what I do. The best thing is simple: just getting the finished version of a track that sounds incredible, from when it was just a melody in my head. Seeing that executed is sick. There's not really too much downside as I write by myself so I'm only sharing the part I'm comfortable sharing. It's all good.
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