A Quote by Jenova Chen

A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games. — © Jenova Chen
A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.
My real experience with video games was watching other people play. That's why a lot of my work isn't really about playing. It's about watching video games.
A lot of the main audience thinks video game-based movies are always horror movies but it's totally not true. In video games you have adventure, sci-fi, horror, action and even comedy. I think that people should accept more that video games are kind of like the best-selling books of the new generation.
There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
The artists always reflect the times, so there's a lot to think about, a lot of unknowns, a lot of things that are describable. This is the closest I've seen to the kind of ambience that made the '60s happen. It's not about the artist having a responsibility to do anything. They have to be artists and express themselves and everything will work out fine.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
I am not a fan of video games, I had to learn a lot about them. I would love to play video games, but I don't want to go around shooting people, and ripping off their heads, and it's just gross.
I do a lot of video games - I have a YouTube channel where I record me playing video games with my friends and post it. That's a hobby I have and a lot of what I do in my off time.
My greatest passion has always been connecting with creative people, appreciating the artistic and discovering fresh perspectives on the world. I came on board to use my experience in building an international community of photographers, illustrators and video artists at iStockphoto who learned, grew and sold their work to millions around the world. Building a community that large requires personality, a keen sense of what both the contributing artists and the buying audience need, and an ability to balance both. I wanted very much to transfer those skills to the fine art world.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I thought, 'A biennial needs artists. I'm going to do an international biennial; I need artists from all around the world.' So what I did was I invented a hundred artists from around the world. I figured out their bios, their passions in life and their art styles, and I started making their work.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you.
I think video games are going to completely take over storytelling in our society. Video games are not a fad.
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