A Quote by Jens Martin Skibsted

Anyone can dream up great ideas, but an idea is nothing until it's realized, be it as a website, a physical product, an app, or a user interface. — © Jens Martin Skibsted
Anyone can dream up great ideas, but an idea is nothing until it's realized, be it as a website, a physical product, an app, or a user interface.
To the user, the interface is the product.
Ideas are of themselves extraordinarily valuable, but an idea is just an idea. Almost anyone can think up an idea. The thing that counts is developing it into a practical product.
Stripe makes it easy for anyone, be it an individual or a small business or a large business, to accept credit card payments on the Internet. We want to give control to the user or the business to define what the experience looks like. We work on a website or a mobile app, or whatever between that.
Every day, hundreds of millions of people stab themselves, bleed, and then offer, like a sacrifice, to the glucose monitor they're carrying with them. It's such a bad user interface that even though in the medium-term it's life or death for these people, hundreds of millions of people don't engage in this user interface.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
A user interface is well-designed when the program behaves exactly how the user thought it would.
With PayPal, you have to send people over to their website... whereas with Stripe, we offer a way to integrate payments into the website, on the website or into a mobile app. That is what all the best businesses care about, so we make it very easy, very fast, very simple and very cheap to do this.
The ultimate goal of a habit-forming product is to solve the user's pain by creating an association so that the user identifies the company's product or service as the source of relief.
The Internet didn't become usable until Netscape because that gave the average person a user interface that was intuitive, simple, friendly - this made it accessible.
I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions.
Any idea can be a great idea if you think differently, dream big and commit to seeing it realized
The user of the electric light - or a hammer, or a language, or a book - is the content. As such, there is a total metamorphosis of the user by the interface. It is the metamorphosis that I consider the message.
I was incredibly impressed with HOTorNOT, because it was the first time that someone had designed a website where anyone could upload content that everyone else could view. That was a new concept because up until that point, it was always the people who owned the website who would provide the content.
At Warby Parker, we moved our focus to promotion only after we'd spent time creating our product, a user-friendly website, and an on-the-ball customer experience team.
It's like male geeks don't know how to deal with real live women, so they just assume it's a user interface problem. Not their fault. They'll just wait for the next version to come out- something more "user friendly.
Once the product's task is known, design the interface first; then implement to the interface design.
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