A Quote by Jensen Huang

Our core market has been historically gamers and digital content creators such as car designers and movie makers. — © Jensen Huang
Our core market has been historically gamers and digital content creators such as car designers and movie makers.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
Digital piracy needs to be addressed. Without content protection, investment in content can't be supported. We need secure distribution. If you (telecommunications equipment and software makers) help us, we will make it easier for you to distribute our content.
Starting in the 1970s, American cars started to lose market share to foreign cars. It was clear what was happening - these better-made foreign car companies were encroaching on the U.S., and the U.S. car makers had less than half of their own country's market.
I have to understand how we are going to market the movie. We view marketing as an extension of content creation... Every time a consumer sees our movie, in whatever form, our obligation is to entertain the audience.
Owning content and original content has been our lifeblood - we've never been a suite of brands that's been reliant on a movie library or on rented series from other networks.
At Verizon, we've been strategically investing in emerging technology, including Verizon Digital Media Services and OTT, that taps into the market shift to digital content and advertising. AOL's advertising model aligns with this approach, and the advertising platform provides a key tool for us to develop future revenue streams.
If people want to see more representation of trans people you just have to look around, because with the explosion of digital creation, lots of trans actors and film makers have been creating their own content and it's readily available.
We are in the age, obviously, of digital content, of the internet content. The one thing that I think this pandemic is going to do is going to explode this kind of digital content.
Historically, Kerala has been performing well on the social sector. Public health, education, and awareness have always been our core areas on which we built up our social infrastructure.
Good publishers – as one former publisher aptly put it – are market-makers in a world where it is attention, not content, that is scarce.
It's weird because movie-making, and especially movie theaters, have always been so old-school, and it wasn't until 3-D that a lot of them were forced to have digital projectors and even digital distribution.
Many tools are indispensable for my work, from a utility knife to parametric-modeling software, like Digital Project. But it's important not to confuse the tool for the content, as some designers under 30 do.
There is a huge market for interesting content to be made by interesting creators.
We are committed to getting our content to our audience in as many ways as possible. We are very excited about our partnerships.. and we relaunched our ABC app, which is going to be a great place and opportunity for our audience to find our shows in addition to throwback content and new ABC digital originals.
Creators of content on the Internet are very commonly creators of community. Often times, this community is the most interesting and the most valuable part of making stuff, and many creators require that relationship to inspire them to make stuff.
One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all really happy to let designers and creators within the studio explore in our space.
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