A Quote by Jeremiah Brent

My design has always been a derivative of people I meet. I want to translate who they are and their personality into a room. — © Jeremiah Brent
My design has always been a derivative of people I meet. I want to translate who they are and their personality into a room.
I am a student of good and bad, and I've always been inquisitive. I never want to be the know-it-all in a room. I want to be in the room of those that are thinkers and people that are compassionate, people that have drive and ambition. I'm always driven by it.
I am not that person who walks in a room with my nose in the sky. I smile at people when I meet them, and I like photos of me when I'm smiling because they show my personality. I am always trying to have fun.
I want people to do what they want to do because when they feel comfortable it seems to translate better on screen. It is when you put people in a straitjacket that it doesn't seem to translate very well at all. The individuals I work with are usually people I know.
That's always been my main anxiety - the people in the room. That's my massive stress - thinking that these people in the room are judging me. And, this time around, I've been able to think a little bit more clearly about that. I've been able to think "Well, no. They're here to enjoy a show," and I want to give them that. I want to give them their money's worth – for starters.
If I want to make people moved or cry in a film, I figure out what the room looks like, what the people are wearing, what time of day it is, what the light is, how to photograph it, where to put the camera. It involves optics and costume design and set design and architecture.
When I meet celebrities, I have to know what they are like and only then can I design. The clothes have to fit their personality.
When you meet your idols, I'm not one of those people - like if I saw Prince on the street, I wouldn't say anything. Because I'd want him to meet me. You want to meet people on the right terms or if there's a reason for you to meet.
Tom Hanks, when you meet him, he's a such a cheerful, open, giving, fun guy. You would imagine this star that's been in our living room for 20-plus years would have this kind of personality, but he's still a beautiful, giving human being.
I’ve never wanted to meet anyone I’ve been introduced to. I want to meet all the other people.
Design does matter. And not necessarily in a way that people realize. A lot of what you do, people take for granted - that a park has always been here, that a bicycle lane has always been there, that the street is safe or clean.
I had always wanted to expand to beauty, but I knew I wanted to be able to translate my design aesthetic in an authentic way.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
I want a room that I can definitely pack out. I don't want to sweat that part, "Am I gonna have enough people?" So I usually pick like a hundred, a relatively small room. Also, I'm looser in a small room. I don't want to record an album in front of a thousand people, not that I could draw a thousand, but I just want a room that I can really work back to front. That's just a very comfortable place for me to be loose.
I was never very good with either my hands or feet. It always seemed to me they'd just been stuck on as an afterthought during my making. Dreams didn't translate through sports, or music, dancing, carpentry, plumbing. I was the bookish kid, more at home in the pages of a fantasy than in the room in the town on the planet.
Fashion is an extension of your personality, and I've always been obsessed. I always want to have something different than everybody else.
I've never had the impulse for someone else to translate me into my own language. My impulse has always been to translate someone else into mine.
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