A Quote by Jeremy Clarkson

Change gear, change gear, check mirror, murder a prostitute, change gear, change gear, murder. That's a lot of effort in a day. — © Jeremy Clarkson
Change gear, change gear, check mirror, murder a prostitute, change gear, change gear, murder. That's a lot of effort in a day.
My whole life I've always innovated the gear to match my pursuits. I've innovated the best climbing gear, the best slacklining gear, and definitely the most advanced BASE jumping gear.
I have limited interests. I really like all sorts of gear. Guitar gear. Recording gear. Stuff like that. I like music, you know.
I always say this will be my last Metal Gear, but the games in the series that I've personally designed and produced-Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker and now MGSV-are what constitute a single Metal Gear Saga. With MGSV, I'm finally closing the loop on that saga.
The gear you can't afford is not the barrier keeping you from success. Gear has very little to do with photography.
The blue gear with the red dinosaur is special to me because that's the first gear I wore in NXT.
It usually helps me write by reading - somehow the reading gear in your head turns the writing gear.
I can't say that electronic gear is restrictive. I think it is a challenge to play with electronic gear, and I regularly [perform] concerts with guys who are processing sound.
I'm a gear head. I love gear. If I have the choice, of course I'd rather use a great microphone, a Neumann microphone and a vintage Neve board.
I was not using the gears I usually do for time trials - it was either hard [gear] to pedal, or really low [gear] to pedal; [that] was something special of today.
I was the kid in basketball camps wanting to see the new gear that comes out or the gear that the camps give.
I started getting back into buying old analog gear while we were recording. Lots of old drum machines and synths. It wasn't a conscious thing. I didn't consider myself a collector, but boxes of vintage gear would turn up virtually every day.
I don't want to sound like a retrospective person stuck in the past, but the fact remains that, in my day, everything was in the hands of the driver - the gear changes, the delicate art of clutch control during race starts, managing engine revs during gear changes - everything.
A fact was the hard outer cover of meaning, and meaning was the soft living stuff inside a fact. Fact and meaning were the driving cogs of living. If the gear of fact drove the gear of meaning, then they revolved in opposite directions, but put the gear of fantasy between the two and they both revolved in the same direction. Fantasy was and is important; it leads to heaven knows where, but follow it and see. Sometimes it pays off.
I think the whole obsession with old gear is completely overblown. You don't need old-fashioned gear to make a great-sounding record. You don't even need [analog] tape.
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
I am fairly concise when I work and I work quickly because I think work is done better in a high gear than done our in a gear when everyone's exhausted. Get focused, do it!
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