A Quote by Jeremy Lin

With pro-gaming that's one of the toughest parts - living game to game. — © Jeremy Lin
With pro-gaming that's one of the toughest parts - living game to game.
I'm not pro-owner or pro-player. I am pro-football. I want the game to go on. I want the game to be tough. I don't want the game to be a killer of our players.
The game might be divided into three parts, the opening, the middle-game and the end-game. There is one thing you must strive for, to be equally efficient in the three parts.
The question of many college quarterbacks is can they operate in the pro game, in the pro system. Can they not only function under the early, especially with our game, but can they do it efficiently?
I don't know if anyone's ever done that, where they do a big college game and then do a game in the NFL. It would have to be a Monday game, obviously. If it were a Sunday game I wouldn't be able to do college and pro. Ideally, in a perfect world, I would love the challenge of trying to do both.
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
College football is the only game in the country, of any kind, that the college game is longer than the pro game.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
We are all part of a universal game. Returning to our essence while living in the world is the object of the game. The earth is the game board, and we are the pieces on the board. We move around and around until we remember who we really are, and then we can be taken off the board. At that point, we are no longer the game-piece, but the player; we've won the game.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
The fight game has changed to where it's no longer the toughest is fighting the toughest to be the best on the planet.
Once people couldn't trust the college game, some checked out the pro game, but that was in big trouble, too. We had no clock and a lot of faults. People looked at the slow pace and at big guys like George Mikan and said pro basketball was just for overgrown pituitary cases. Baseball and football were numbers one and two and pro basketball wasn't even in the same universe.
I understand how much everyone wanted to see a British winner at Wimbledon and I hope everyone enjoyed it. I worked so hard in that last game. It's the hardest few points I've had to play in my life. I don't know how I came through the final three points... that last game ... my head was kind of everywhere. That last game will be the toughest game I'll play in my career, ever.
Just look at Andy Roddick. He has the biggest serve on the men's tour and he's not the No. 1 because other parts of his game are not so good. I think it's more important to have the desire and the other parts of your game.
You want to do Olympics just like you do a pro football game or a basketball game? Be my guest. Watch it all fade away.
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
It's funny. Some people remember that a lot more than I do. I remember certain parts of it, and if everybody who mentioned that to me had been to the game who said they were at the game, there'd be 800,000 people at that game, I think.
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