A Quote by Jerry Bruckheimer

I still that that movie-goers like the experience of leaving their homes and going to have a communal experience, especially in comedies or interactive things where you can get an audience reaction to.
I think the biggest challenge was being aware of a certain audience that was going to see this film [lone survivor]. There's a big difference from a typical movie, journalists and critics and film goers that go see it find that, that's the general experience you have as a filmmaker. So that just kind of proves my point that there's a really different audience.
It is easy to fail when designing an interactive experience. Designers fail when they do not know the audience, integrate the threads of content and context, welcome the public properly, or make clear what the experience is and what the audience's role in it will be.
Movies began as a communal experience. Even though we now watch them as DVD's, sometimes alone on our computers, mostly in the history of cinema it has been a communal experience.
My greatest sense comes from the experience of performing in the movie. When I have a great experience, that becomes a perfect movie. If it makes a nickel, it's still perfect. The same is true with a movie that's a bad experience. If it makes a bejillion dollars, I will hate it till the end of time.
The theater is a communal experience, and whatever the emotional connection between an audience member and the actors onstage, it ripples through the whole audience. Part of the fun of the play is being a part of that audience.
I need to create a whole cinematic experience. I think that's what it takes to get the audience to the theater and justify seeing [a movie] on a big screen. You have to give them a cinematic experience.
I'm not a huge fan of 3-D, though. Honestly, I think that movies are an immersive experience and an audience experience. There's nothing like seeing a film with 500 people in a theater. And there's something about putting on 3-D glasses that makes it a very singular experience for me. Suddenly I'm not connected to the audience anymore.
We don't believe in splitting the experience. We don't believe in taking a row out and putting in motion seats [that shake and move in response to cues from a film]. If you walk into that auditorium you're going to have a communal experience.
I'm very aware that the future of any film is not necessarily the theatrical experience, it's the home video experience because that is the one that is going to be presented for years to come. So you want to make sure that you push your movie, but you're talking about a movie that you finished months ago. And your head is trying to move into new grounds and you're still pushing for the other one. That's the tough element of it.
'Empire' deals with the black experience, the human experience, sibling rivalry, what it feels like to be ignored or doted upon by a parent, illness, death. There are so many things that I think the audience can identify with.
If you get to bring a little movie on the festival circuit, it's a nice experience because you get to see it with an audience. People who go to festivals to watch films are usually a little more eager to enjoy them. It's exciting because it's like you're going to the film's opening night at every festival.
My favorite thing is watching people watch The Hollars movie and then come up to me and say whether they went through an experience like that or they went through an experience nothing like that, but it still was their mom or "that was my brother" or whatever it was - that's great.
Every movie, especially when you get involved... takes something out of you. You learn something, but you give something to the movie. And after the movie, if the experience has been intense and a true experience, you're a little different afterward.
There's never been a mathematical equation that says a good experience making a movie equates to a good movie, or a bad experience on a set is going to lead to a bad movie.
I always knew that if I was ever going to perform something that I wrote in front of an audience, I was going to do the thing I most like to experience as an audience member, which is to be tricked.
The format's limitations are its strengths. We can't show you the monster, but why would we want to? Your imagination is a darker and scarier place than anything that can get generated on a computer. Asking the audience to use their imaginations makes it a much more personal and interactive experience.
This site uses cookies to ensure you get the best experience. More info...
Got it!