A Quote by Jessica Mulroney

It's tough to be a designer. It is really tough to be a Canadian designer. — © Jessica Mulroney
It's tough to be a designer. It is really tough to be a Canadian designer.
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
I'm tough when I have to be, tender when I should be. When you find a really tough guy, he's not a predator. He doesn't have to prove himself. Guys who have to pretend to be tough, they ain't. I'm tough.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
'Tough' meant it was an uncompromising image, something that came from your gut, out of instinct, raw, of the moment, something that couldn't be described in any other way. So it was tough. Tough to like, tough to see, tough to make, tough to understand. The tougher they were the more beautiful they became.
I worked 10 years as a toy designer before I started my career as a fashion designer. It's something I just fell into and really liked.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I don't have a favourite designer because I feel every designer offers something different and special, but I do really like Alexander Wang, Burberry, Stella McCartney and Balmain.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
In my experience, growing up in Brooklyn and all that, the real tough guys didn't act tough. They didn't talk tough. They were tough, you know? I think about these politicians who try to pose as tough guys - it makes me laugh.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
I have to be honest about this: I wouldn't tell a lot of kids to go and be writers. It's a tough, tough business. It's not a business. It's more like a tough road. It's a really tough road.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
I'm not going to get into details, but every band has their moments when things are tough. Just logistically, tough on your body, stress levels, psychologically tough, relationships can be tough.
I am an Asian designer. I was born in Taiwan. That is who I am. But I am a designer, like any designer of any race. Growing up in the '80s in Taiwan, the arts were not considered a career.
If you say that you're a cheap designer, you're a cheap designer. It's really hard to recover from that.
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