I thought Denver and Seattle was a big game but Houston and Dallas is the kind of game that as players, we want to play in. I haven’t missed playing in the National Football League, but every year there are one or two games that makes me wish I could tee it up in that game one more time.
This is not the job. We are just playing the game here. I am enjoying the game. I am playing every game as a game of pickup basketball in my hometown.
When I start to play a game I try to forget about previous games and try to concentrate on this game. This game is now the most important to me. But of course I am not a computer and you cannot simply press a button, delete, and everything you want to forget disappears automatically. But if you want to play well, it's important to concentrate on the now.
I don't like people getting the best of me or saying that they beat me. Every game I play, every competition I'm in, whether it's in a game, playing cards, video games, whatever it is, I'm trying to win. That's always been my competitive nature.
I look at improvising as a prolonged game of chess. There's an opening gambit with your pawn in a complex game I have with one character, and lots of side games with other characters, and another game with myself - and in each game you make all these tiny, tiny moves that get you to the endgame.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
They are playing a game. They are playing at not playing a game. If I show them I see they are, I shall break the rules and they will punish me. I must play their game, of not seeing I see the game.
We all bring some different elements at the Games. Everything is a stepping stone for us after playing these two games. These Games are preparing us to play a 60-minutes game and preparing us for the gold-medal game.
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
The fools standpoint is that all social institutions are games. He sees the whole world as game playing. That's why, when people take their games seriously and take on stern and pious expressions, the fool gets the giggles because he knows that it is all a game.
I remember, playing in college especially, I cried in almost every game I played. I just felt so much stress and pressure that I was letting everyone down if I didn't score a goal or win the game. I carried that weight with me into every game.
I think that at the start of a game, you're always playing to win, and then maybe if you're ahead late in the game, you start playing not to lose. The true competitors, though, are the ones who always play to win.
The indoor game is much more of a team game, having to work effectively with a group of 15 to 20 people, striving to improve every day, every drill, even every contact. The beach game is much more of an individual game within a team sport, much less about organized practices with coaches and much more about just playing the game.
Game by game is how I judge myself. At the end of the season, yeah, I do look back and think about how many games I've been available for, how many goals I've scored, how I've contributed. But that's what the summer's for. For now, you just look to the next one.