A Quote by Jet Li

While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience. — © Jet Li
While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience.
'Papo & Yo' is an incredibly emotional experience. It shows that video games can talk about anything, even the most personal and sensitive matters.
Video games are perfect to make into films because they are so visual.
I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Video games are engineered now, but the step I am trying to take, no one can engineer.
I think video games are going to completely take over storytelling in our society. Video games are not a fad.
Every child has played video games growing up and played WWE games. To be part of a video game, it's an unbelievable experience.
Video games are the first new artistic medium since television, but they are more different from television than television was from cinema; they are the newest new thing since the arrival of the movies just over a century ago.
In any adaptation, the challenge is to take the essence of the original source of the material, be faithful to it to a point, but to also recognize that you're telling a story in a very different medium. It has to exist on its own, and it has to offer something unique to that experience.
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
If I don't see a music video to it while writing it, I just scrap it immediately. It's very visual.
I love video games. When I was growing up, video games were very important to me.
While girls average a healthy five hours a week on video games, boys average 13. The problem? The brain chemistry of video games stimulates feel-good dopamine that builds motivation to win in a fantasy while starving the parts of the brain focused on real-world motivation.
Film is an emotional medium; it's not a logical medium. It's not an intellectual medium, so every decision you make as a filmmaker and an actor has to be emotional in some way, even in the rejection of logic.
Being young is an advantage. You've grown up with games as the dominant entertainment. You have a lot of experience of video games. So what do you want to see that's not been done? Innovation is really low cost for you. You can afford to take risks and fail to execute new ideas.
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