A Quote by Jill Ellis

When you weigh putting a player in with 10 minutes left in a game, and they know their role on a set piece, and the moment doesn't get too big for them, those are the pieces you just - you can't buy that experience.
The time I like listening to music most on headphones is, I have a game I play with my brother, he's a musician as well.And he sends me MIDI files of keyboard pieces. So, these are pieces where I just get a MIDI file; I don't know what instrument he was playing them on; I know nothing about his section of the sound of the piece, and then when I'm sitting on trains I do a lot of train travel I turn them into pieces of music. And I love to do that; it's my favorite hobby.
During the game, there has to be a moment where you have to set the tone. You have to let them know that you're a physical player.
In period pieces or genre pieces, those have to be set in historical truths. But, science fiction has different game pieces. And with those game pieces come other stories we're not familiar with. So, science fiction teaches us how to relate to outsiders, to foreigners, and to not approach any of that with fear, but a genuine curiosity.
Success is how you collect your minutes. You spend millions of minutes to reach one triumph, one moment, then you spend maybe a thousand minutes enjoying it. If you were unhappy through those millions of minutes, what good is the thousand minutes of triumph? It doesn't equate... Life is made of small pleasures. Good eye contact over the breakfast table with your wife. A moment of touching a friend. Happiness is made of those tiny successes. The big ones come too infrequently. If you don't have all those zillions of tiny successes, the big ones don't mean anything.
Whether we're up 2-0 early in the second half, or we're up 1-0 with 10 minutes left in the game, my mind-set is the same when I come in the game. It's to help keep that lead, whatever way I can.
My kids download 10 games. They play them all for two minutes. They throw away the eight they don't like. Then they play those last two obsessively for a month. That's alien to those of us who buy a $60 game and play it for 40 or 50 hours. The discovery mechanism is completely social, and I don't think you get that genie back in the bottle.
I'm a big guy so I have to keep my muscles loose. So I do a lot of stretching before the game. I'll do about 10-15 minutes of yoga just to loosen up my body, get warm and get ready to play.
When I was at Leipzig, I was coming on for the last 10 or 20 minutes, and the game has kind of gone then. You don't get a feel for how you are as a player.
I don't know that I make a big distinction between the big pieces and the little pieces, because I don't experience them in that way. I mean, by the same token, you're out touring with a band and then you're writing string quartets, and in a funny way, isn't it all the same, in a way? It's all just music.
We are all part of a universal game. Returning to our essence while living in the world is the object of the game. The earth is the game board, and we are the pieces on the board. We move around and around until we remember who we really are, and then we can be taken off the board. At that point, we are no longer the game-piece, but the player; we've won the game.
We work on our set pieces for every opponent. It's a moment of the game that requires a lot of hard work, defensive and offensively. We try to invest our time in set pieces.
With a piece of classical music by Haydn, Mozart, or Beethoven, on first listening I'm referencing it with other pieces by them that I know. I think that most people do this - they listen to pieces through the filter of pieces they already know.
It's hard because, throughout your whole career, you're known as the top player, the best on your team, you're playing the most minutes, and then you might not get in the game. You don't know when you're going to get in the game.
I did a 10-minute role in Rajkahini, in Manikarnika and a Telugu film too. I hope those left an impact on the audience.
We've become more and more interrupt-driven. If you have six tasks to do in an hour, you can't just take 60 minutes and divide and have 10 minutes per task. You have 10 minutes per task minus the time required for context-shifting. That will be the next big challenge: figuring out how to fight the distraction-driven mode we're in and stay focused on one thing long enough to get it done.
I only weigh 220, so I have to do something to keep from being tossed around by all the guys who weigh 250 and more. I train hard, but I don't try to get too big.
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