A Quote by Jim Allchin

Well, developers do want to touch a lot of customers. We have to make our platform very popular in order for them to do that. If we make their jobs easier, then they'll be more likely to stay on the Windows platform.
We are very pleased with Vodafone's decision to adopt Windows Mobile as a preferred software platform for its mobile business. Together, we will deliver services which we expect will help Vodafone achieve cost-efficiencies while delivering new propositions to its customers, thus making Windows Mobile an even more compelling platform.
I want to create a platform for those people who want to come to this field. These people will face hurdles and problems that don't allow them to show their talent. So I want to make a platform that they can easily access, and then, at least, they won't be a victim of these problems.
As the quality of our platform gets better, the developers can make more interesting experiences. As the experiences get more interesting, people enjoy them more and spend more money. As they enjoy it more, they tell their friends about it.
I think pageants like Miss Universe give young women a platform to follow the field we want, a platform to voice our opinions and make us stronger.
We don't expect Google as a first party service to provide all the answers. Part of the reason a platform is successful is because there are very very important things from other companies and other developers on top of the platform.
Windows is the platform of choice for gamers. It's the only choice for enterprise. If we want to have an open platform, we have to fight to keep Windows open.
We have only one Windows. We don't have multiple Windows. They run across multiple form factors, but it's one developer platform, one store, one tool chain for developers. And you adapt it for different screen sizes and different input and output.
What's the third smartphone platform? Is it Windows phone? Is Windows Phone going to finally get off the mat in the developed world? Amazon believes their platform has a chance to become the third.
Facebook's data trove is enviable, and its moves into nearly every aspect of our lives - from payment to media, will create even more of it. The company also has created a huge base of developers for its platform, but the ecosystem is incomplete compared to vertically integrated OSes like iOS, Mac or Windows.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.
We're very lucky. We've been blessed with a platform, and what you can do with that platform, you can do a million things with it. I guess I just take pride in using the platform the right way.
A lot of people now make a living off of YouTube. It's the world's most popular video site by far, it's a subsidiary by Google. Increasingly, Google seems to be letting politics dictate who is allowed to make money from the platform.
I think the I Am album allowed me to show fans that I'm more than just a mixtape artist, who can make music on a different platform, a bigger platform, and I think more people respect what I'm doing now.
We started having more developers who wished they could develop on Roblox forever, but they were starting to go off to Google and get jobs. It struck us that this whole platform play, where the creators were powering the fun, we could wrap it into powering the monetization as well.
We've had a relationship with Microsoft for a while. It's bigger than just Xbox - we use Azure for some of our cloud stuff. PC Windows is a very big platform for us as well.
The UN platform was created precisely for this, to seek compromise, to communicate with one another. So it will definitely be nice if we make use of this platform.
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