A Quote by Jim Blinn

All problems in computer graphics can be solved with a matrix inversion. — © Jim Blinn
All problems in computer graphics can be solved with a matrix inversion.
I worked for seven years doing computer graphics to pay my way through graduate school - I have no romance with computer work. There's no amount of phony graphics and things making sound effects on the screen that can change that.
All problems in Computer Science can be solved by another level of indirection.
Our problems are not solved by physical force, by hatred, by warOur problems are solved by loving kindness by gentleness, by joy
I tended to write poems about both social and spiritual problems, and some problems one doesn't really want to solve, and so the problems themselves are solved. You certainly don't want to solve problems in poems that haven't been solved in the world.
I was asking questions which nobody else had asked before, because nobody else had actually looked at certain structures. Therefore, as I will tell, the advent of the computer, not as a computer but as a drawing machine, was for me a major event in my life. That's why I was motivated to participate in the birth of computer graphics, because for me computer graphics was a way of extending my hand, extending it and being able to draw things which my hand by itself, and the hands of nobody else before, would not have been able to represent.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
If explicit metadata is a real problem, it raises problems that just can't be solved. It's not that we're not good at it; it's the problems cannot be solved because we're not going to agree about these deep questions of how we organize.
There are no solved problems; there are only problems that are more or less solved.
Some of our problems can no more be solved correctly by majority opinion than can a problem in arithmetic and there are few problems that cannot be solved according to what is just and right without resort to popular opinion.
To my mind, the best SF addresses itself to problems of the here and now, or even to problems which have never been solved and never will be solved - I'm thinking of Philip K. Dick's work here, dealing with questions of reality, for example.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
...I have wanted to believe people could make their dreams come truethat problems could be solved. However, this is a national illness. As Americans, we believe all problems can be solved, that all questions have answers.
If you're the person whose problems were solved when you were born, your job is to try and help the people who aren't in that situation. It's very easy to say you're tired of political discussion when all of your problems are solved. I keep trying to think of it that way.
Problems cannot all be solved, for, as they are solved, new aspects are continually revealed: the historian opens the way, he does not close it.
To politicians, solved problems represent a dire threat - of unemployment and poverty. That's why no problem ever tackled by the government has ever been solved. What they want is lots of problems they can promise to solve, so that we'll keep electing them - or letting them keep their jobs in a bureaucracy metastasizing like cancer.
I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar.
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