A Quote by Jim Dunnigan

Writing rules is not one of the more 'glamorous' aspects of working on games. It is a task that is, in general, more drudgery than glory. — © Jim Dunnigan
Writing rules is not one of the more 'glamorous' aspects of working on games. It is a task that is, in general, more drudgery than glory.
If you look at the success of snowboarding in the Winter Games and how that's brought a more youthful edge to the Olympics in general, they don't have that with the Summer Games. They don't have anything that's drawing in a younger viewership. To be honest, I think they need skateboarding more than we need them. Skateboarding's popularity is solidified for the most part in a lot of countries.
The early years of Hanna-Barbera were more fun than the later ones. I was working more in the creative areas of timing and direction then. But as the studio grew, I became more involved in administration and got away from the creative aspects.
The wisdom of the chess player is displayed more in winning over a capable opponent than a novice. The wisdom of the general is displayed more in defeating a superior army than in subduing an inferior one. Even more so, the wisdom of God is displayed when He brings good to us and glory to Himself out of confusion and calamity rather than out of pleasant times.
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
Virginia Woolf's writing is no more than glamorous knitting. I believe she must have a pattern somewhere.
I had thought, in my blindness, that the great things were the easiest to do, but now I see that drudgery is an inseparable part of everything worth while, and the more worth while it is, the more drudgery is involved.
We need to discuss what our own standards are for games writing that falls outside of journalism, and support experimental formats and routes of production that may be more tailored to them than the status quo, because the public at large seems to still think that the only games writing that exists are reviews and news.
More than ambition, more than ability, it is rules that limit contribution; rules are the lowest common denominator of human behavior. They are a substitute for rational thought.
The elements that create glamour are not specific styles - bias-cut gowns or lacquered furniture - but more general qualities: grace, mystery, transcendence. To the right audience, Halle Berry is more glamorous commanding the elements as Storm in the X-Men movies than she is walking the red carpet in a designer gown.
When certain concepts of TeX are introduced informally, general rules will be stated; afterwards you will find that the rules aren't strictly true. In general, the later chapters contain more reliable information than the earlier ones do. The author feels that this technique of deliberate lying will actually make it easier for you to learn the ideas. Once you understand a simple but false rule, it will not be hard to supplement that rule with its exceptions.
The rules that I adhere to are the rules of minimalism. And those rules kind of force writing to be more filmic... to have the immediacy and accessibility of film so that the reader really has to fill in a lot of the details.
It is a bit more challenging for the simple fact that now the stories I am writing are relying more on my imagination than on facts, more on research than on memory; so it is basically a slower writing process, more reading, more exploring. On the other hand, this approach is a little bit relieving too, since many times while writing [How the Soldieer Repairs the Gramophone] I felt too close and equal to my character.
Writing more and more to the sound of music, writing more and more like music. Sitting in my studio tonight, playing record after record, writing, music a stimulant of the highest order, far more potent than wine.
When I devoted myself to poetry - and poetry is a very serious medium - I don't think the people that knew me as an individual with that tongue-in-cheek kind of humor...well, it didn't always lend itself to my poetry. When you're writing poetry, it's like working with gold, you can't waste anything. You have to be very economical with each word you're going to select. But when you're writing fiction, you can just go on and on; you can be more playful. My editor's main task is to cut back, not ask for more.
You write for glory. You play for glory. There's an ambition to excel, isn't there, to be a star? To score more, to do more, even when it's a team sport. So I think striving for glory is a natural subject for a writer. Seeking fame.
Again, the glory of one attribute is more seen in one work than in another: in some things there is more of His goodness, in other things more of His wisdom is seen, and in others more of His power. But in the work of redemption all His perfections and excellencies shine forth in their greatest glory.
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